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Using an external header file


How does Arduino IDE for mac deal with functions in other filesUsing an Arduino for learning embedded C programmingPort manipulation using C codeProblem importing a library in .h fileUsing map for DC motor instead of servoReading a .csv file element wiseData transfer using SPIavr/io.h No such file or directory error when compiling using avr-gccHow to assign text stored in a local file to a string at compile timeAccess data using pointer from one function to another function with pointer argument













2















I have a project that is part of a larger repository, and shares header files with non-Arduino C programs.



I know that it's possible to use these headers by copying them to the libraries folder, or the sketch folder, but I would rather use them with a relative path (which seems to not work), so I can avoid copying files around for every repository clone or update.



Is there a solution that doesn't involve moving/copying the header file?










share|improve this question






















  • symlinks maybe?

    – Edgar Bonet
    Apr 21 at 10:46











  • I tried that using cygwin on windows. The IDE didn't like it.

    – Photon
    Apr 21 at 11:33











  • I use links. I link a folder into libraries folder. mklink on Windows

    – Juraj
    Apr 21 at 16:09















2















I have a project that is part of a larger repository, and shares header files with non-Arduino C programs.



I know that it's possible to use these headers by copying them to the libraries folder, or the sketch folder, but I would rather use them with a relative path (which seems to not work), so I can avoid copying files around for every repository clone or update.



Is there a solution that doesn't involve moving/copying the header file?










share|improve this question






















  • symlinks maybe?

    – Edgar Bonet
    Apr 21 at 10:46











  • I tried that using cygwin on windows. The IDE didn't like it.

    – Photon
    Apr 21 at 11:33











  • I use links. I link a folder into libraries folder. mklink on Windows

    – Juraj
    Apr 21 at 16:09













2












2








2








I have a project that is part of a larger repository, and shares header files with non-Arduino C programs.



I know that it's possible to use these headers by copying them to the libraries folder, or the sketch folder, but I would rather use them with a relative path (which seems to not work), so I can avoid copying files around for every repository clone or update.



Is there a solution that doesn't involve moving/copying the header file?










share|improve this question














I have a project that is part of a larger repository, and shares header files with non-Arduino C programs.



I know that it's possible to use these headers by copying them to the libraries folder, or the sketch folder, but I would rather use them with a relative path (which seems to not work), so I can avoid copying files around for every repository clone or update.



Is there a solution that doesn't involve moving/copying the header file?







c






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Apr 21 at 8:45









PhotonPhoton

12315




12315












  • symlinks maybe?

    – Edgar Bonet
    Apr 21 at 10:46











  • I tried that using cygwin on windows. The IDE didn't like it.

    – Photon
    Apr 21 at 11:33











  • I use links. I link a folder into libraries folder. mklink on Windows

    – Juraj
    Apr 21 at 16:09

















  • symlinks maybe?

    – Edgar Bonet
    Apr 21 at 10:46











  • I tried that using cygwin on windows. The IDE didn't like it.

    – Photon
    Apr 21 at 11:33











  • I use links. I link a folder into libraries folder. mklink on Windows

    – Juraj
    Apr 21 at 16:09
















symlinks maybe?

– Edgar Bonet
Apr 21 at 10:46





symlinks maybe?

– Edgar Bonet
Apr 21 at 10:46













I tried that using cygwin on windows. The IDE didn't like it.

– Photon
Apr 21 at 11:33





I tried that using cygwin on windows. The IDE didn't like it.

– Photon
Apr 21 at 11:33













I use links. I link a folder into libraries folder. mklink on Windows

– Juraj
Apr 21 at 16:09





I use links. I link a folder into libraries folder. mklink on Windows

– Juraj
Apr 21 at 16:09










2 Answers
2






active

oldest

votes


















2














You can use header files with an absolute name, like:



#include "c:Tempx.h"


Another way that might help is to make the include path like:



#include "q:x.h"


And use Windows to map driver letter Q to the path you need.






share|improve this answer

























  • I guess that's better than nothing, but requires the repository to be cloned to a specific location, or changes to the code each time.

    – Photon
    Apr 21 at 11:32











  • @Photon ... I tried using a define inside the include path to make that path variable, but that does not seem to work. I added another solution (mapping a drive letter). Than you need only one change.

    – Michel Keijzers
    Apr 21 at 11:38







  • 1





    Thanks. I'll mark it as an answer, because it provides the best that can be done under the IDE limitations.

    – Photon
    Apr 21 at 12:39











  • Thanks; and yes, it seems like a limitation of the IDE.

    – Michel Keijzers
    Apr 21 at 12:47


















1














I tried to do this, and looked into it, a few years ago, but it doesn't appear to be possible to do what you want to do. This guy was having the same issue, #include statement with relative path.



Seems like either Michel's suggestion or copying them (which is a pain) will work, from Can I include a header file that is not a library?:




If the include file is part of a single Sketch, instructions are
here... http://www.arduino.cc/en/Hacking/BuildProcess [new
link]



If the include file is meant to be shared by multiple Sketches then...



  • Close the Arduino IDE

  • Navigate to the Arduinohardwarelibraries directory

  • Create a subdirectory. I suggest something like MyCommon.

  • In the new subdirectory, create a header file. I suggest something like MyCommon.h.

  • Open the new header file, edit it as you wish, and save it

  • Open the Arduino IDE

  • Create or open a Sketch

  • Add a #include to the top of the Sketch that references your new include file




This is why relative paths are not supported, from Re: how to include header file from previous folder?




Enable verbose mode when compiling. Navigate to the Testing.cpp file that is created from the Testing .ino file. Go up one level. Do you see the files you are trying to include?




and from Re: how to include header file from previous folder? (emphasis is mine)




The reason for having you go look at the something
like/AppData/Local/Temp/build/sketch folder was
to make you think about what the build process is doing, and maybe
think that you could google Arduino + Build to get more details.



The IDE copies your sketch, and stuff #included by your sketch to a
build directory.



If you #include , the file header.h, and everything else in
the directory it is in, will be copied to the build directory, too.



If you #include "header.h", the file header.h, and everything else in
the directory it is in, will be copied to the build directory, too.



The difference between <> and "" is where the header.h file is looked
for. "" looks in the current directory. <> looks in the library
directories.



If the token between the <> or the "" is not found in the appropriate
folder, you are not told that; nothing gets copied, though.



But, that explains why relative names are useless. A sketch directory
might contain a file called header.h. It will not contain a file
called ..header.h, because ..header is NOT a valid file name.



Note that I did NOT say that ..header.h is not a valid NAME. I said
that it is not a valid FILE NAME.



Only file names between the <> or "" are possible, as far as the IDE
is concerned.



If you do not like that, you are free to not use the IDE.




Finally from Re: How to specify a path to a specific header file?




The Arduino system has some severe limitations in its ability to work sensibly with the file system - can be a real PITA.







share|improve this answer

























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    2 Answers
    2






    active

    oldest

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    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    2














    You can use header files with an absolute name, like:



    #include "c:Tempx.h"


    Another way that might help is to make the include path like:



    #include "q:x.h"


    And use Windows to map driver letter Q to the path you need.






    share|improve this answer

























    • I guess that's better than nothing, but requires the repository to be cloned to a specific location, or changes to the code each time.

      – Photon
      Apr 21 at 11:32











    • @Photon ... I tried using a define inside the include path to make that path variable, but that does not seem to work. I added another solution (mapping a drive letter). Than you need only one change.

      – Michel Keijzers
      Apr 21 at 11:38







    • 1





      Thanks. I'll mark it as an answer, because it provides the best that can be done under the IDE limitations.

      – Photon
      Apr 21 at 12:39











    • Thanks; and yes, it seems like a limitation of the IDE.

      – Michel Keijzers
      Apr 21 at 12:47















    2














    You can use header files with an absolute name, like:



    #include "c:Tempx.h"


    Another way that might help is to make the include path like:



    #include "q:x.h"


    And use Windows to map driver letter Q to the path you need.






    share|improve this answer

























    • I guess that's better than nothing, but requires the repository to be cloned to a specific location, or changes to the code each time.

      – Photon
      Apr 21 at 11:32











    • @Photon ... I tried using a define inside the include path to make that path variable, but that does not seem to work. I added another solution (mapping a drive letter). Than you need only one change.

      – Michel Keijzers
      Apr 21 at 11:38







    • 1





      Thanks. I'll mark it as an answer, because it provides the best that can be done under the IDE limitations.

      – Photon
      Apr 21 at 12:39











    • Thanks; and yes, it seems like a limitation of the IDE.

      – Michel Keijzers
      Apr 21 at 12:47













    2












    2








    2







    You can use header files with an absolute name, like:



    #include "c:Tempx.h"


    Another way that might help is to make the include path like:



    #include "q:x.h"


    And use Windows to map driver letter Q to the path you need.






    share|improve this answer















    You can use header files with an absolute name, like:



    #include "c:Tempx.h"


    Another way that might help is to make the include path like:



    #include "q:x.h"


    And use Windows to map driver letter Q to the path you need.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited Apr 21 at 11:40

























    answered Apr 21 at 10:36









    Michel KeijzersMichel Keijzers

    7,13451939




    7,13451939












    • I guess that's better than nothing, but requires the repository to be cloned to a specific location, or changes to the code each time.

      – Photon
      Apr 21 at 11:32











    • @Photon ... I tried using a define inside the include path to make that path variable, but that does not seem to work. I added another solution (mapping a drive letter). Than you need only one change.

      – Michel Keijzers
      Apr 21 at 11:38







    • 1





      Thanks. I'll mark it as an answer, because it provides the best that can be done under the IDE limitations.

      – Photon
      Apr 21 at 12:39











    • Thanks; and yes, it seems like a limitation of the IDE.

      – Michel Keijzers
      Apr 21 at 12:47

















    • I guess that's better than nothing, but requires the repository to be cloned to a specific location, or changes to the code each time.

      – Photon
      Apr 21 at 11:32











    • @Photon ... I tried using a define inside the include path to make that path variable, but that does not seem to work. I added another solution (mapping a drive letter). Than you need only one change.

      – Michel Keijzers
      Apr 21 at 11:38







    • 1





      Thanks. I'll mark it as an answer, because it provides the best that can be done under the IDE limitations.

      – Photon
      Apr 21 at 12:39











    • Thanks; and yes, it seems like a limitation of the IDE.

      – Michel Keijzers
      Apr 21 at 12:47
















    I guess that's better than nothing, but requires the repository to be cloned to a specific location, or changes to the code each time.

    – Photon
    Apr 21 at 11:32





    I guess that's better than nothing, but requires the repository to be cloned to a specific location, or changes to the code each time.

    – Photon
    Apr 21 at 11:32













    @Photon ... I tried using a define inside the include path to make that path variable, but that does not seem to work. I added another solution (mapping a drive letter). Than you need only one change.

    – Michel Keijzers
    Apr 21 at 11:38






    @Photon ... I tried using a define inside the include path to make that path variable, but that does not seem to work. I added another solution (mapping a drive letter). Than you need only one change.

    – Michel Keijzers
    Apr 21 at 11:38





    1




    1





    Thanks. I'll mark it as an answer, because it provides the best that can be done under the IDE limitations.

    – Photon
    Apr 21 at 12:39





    Thanks. I'll mark it as an answer, because it provides the best that can be done under the IDE limitations.

    – Photon
    Apr 21 at 12:39













    Thanks; and yes, it seems like a limitation of the IDE.

    – Michel Keijzers
    Apr 21 at 12:47





    Thanks; and yes, it seems like a limitation of the IDE.

    – Michel Keijzers
    Apr 21 at 12:47











    1














    I tried to do this, and looked into it, a few years ago, but it doesn't appear to be possible to do what you want to do. This guy was having the same issue, #include statement with relative path.



    Seems like either Michel's suggestion or copying them (which is a pain) will work, from Can I include a header file that is not a library?:




    If the include file is part of a single Sketch, instructions are
    here... http://www.arduino.cc/en/Hacking/BuildProcess [new
    link]



    If the include file is meant to be shared by multiple Sketches then...



    • Close the Arduino IDE

    • Navigate to the Arduinohardwarelibraries directory

    • Create a subdirectory. I suggest something like MyCommon.

    • In the new subdirectory, create a header file. I suggest something like MyCommon.h.

    • Open the new header file, edit it as you wish, and save it

    • Open the Arduino IDE

    • Create or open a Sketch

    • Add a #include to the top of the Sketch that references your new include file




    This is why relative paths are not supported, from Re: how to include header file from previous folder?




    Enable verbose mode when compiling. Navigate to the Testing.cpp file that is created from the Testing .ino file. Go up one level. Do you see the files you are trying to include?




    and from Re: how to include header file from previous folder? (emphasis is mine)




    The reason for having you go look at the something
    like/AppData/Local/Temp/build/sketch folder was
    to make you think about what the build process is doing, and maybe
    think that you could google Arduino + Build to get more details.



    The IDE copies your sketch, and stuff #included by your sketch to a
    build directory.



    If you #include , the file header.h, and everything else in
    the directory it is in, will be copied to the build directory, too.



    If you #include "header.h", the file header.h, and everything else in
    the directory it is in, will be copied to the build directory, too.



    The difference between <> and "" is where the header.h file is looked
    for. "" looks in the current directory. <> looks in the library
    directories.



    If the token between the <> or the "" is not found in the appropriate
    folder, you are not told that; nothing gets copied, though.



    But, that explains why relative names are useless. A sketch directory
    might contain a file called header.h. It will not contain a file
    called ..header.h, because ..header is NOT a valid file name.



    Note that I did NOT say that ..header.h is not a valid NAME. I said
    that it is not a valid FILE NAME.



    Only file names between the <> or "" are possible, as far as the IDE
    is concerned.



    If you do not like that, you are free to not use the IDE.




    Finally from Re: How to specify a path to a specific header file?




    The Arduino system has some severe limitations in its ability to work sensibly with the file system - can be a real PITA.







    share|improve this answer





























      1














      I tried to do this, and looked into it, a few years ago, but it doesn't appear to be possible to do what you want to do. This guy was having the same issue, #include statement with relative path.



      Seems like either Michel's suggestion or copying them (which is a pain) will work, from Can I include a header file that is not a library?:




      If the include file is part of a single Sketch, instructions are
      here... http://www.arduino.cc/en/Hacking/BuildProcess [new
      link]



      If the include file is meant to be shared by multiple Sketches then...



      • Close the Arduino IDE

      • Navigate to the Arduinohardwarelibraries directory

      • Create a subdirectory. I suggest something like MyCommon.

      • In the new subdirectory, create a header file. I suggest something like MyCommon.h.

      • Open the new header file, edit it as you wish, and save it

      • Open the Arduino IDE

      • Create or open a Sketch

      • Add a #include to the top of the Sketch that references your new include file




      This is why relative paths are not supported, from Re: how to include header file from previous folder?




      Enable verbose mode when compiling. Navigate to the Testing.cpp file that is created from the Testing .ino file. Go up one level. Do you see the files you are trying to include?




      and from Re: how to include header file from previous folder? (emphasis is mine)




      The reason for having you go look at the something
      like/AppData/Local/Temp/build/sketch folder was
      to make you think about what the build process is doing, and maybe
      think that you could google Arduino + Build to get more details.



      The IDE copies your sketch, and stuff #included by your sketch to a
      build directory.



      If you #include , the file header.h, and everything else in
      the directory it is in, will be copied to the build directory, too.



      If you #include "header.h", the file header.h, and everything else in
      the directory it is in, will be copied to the build directory, too.



      The difference between <> and "" is where the header.h file is looked
      for. "" looks in the current directory. <> looks in the library
      directories.



      If the token between the <> or the "" is not found in the appropriate
      folder, you are not told that; nothing gets copied, though.



      But, that explains why relative names are useless. A sketch directory
      might contain a file called header.h. It will not contain a file
      called ..header.h, because ..header is NOT a valid file name.



      Note that I did NOT say that ..header.h is not a valid NAME. I said
      that it is not a valid FILE NAME.



      Only file names between the <> or "" are possible, as far as the IDE
      is concerned.



      If you do not like that, you are free to not use the IDE.




      Finally from Re: How to specify a path to a specific header file?




      The Arduino system has some severe limitations in its ability to work sensibly with the file system - can be a real PITA.







      share|improve this answer



























        1












        1








        1







        I tried to do this, and looked into it, a few years ago, but it doesn't appear to be possible to do what you want to do. This guy was having the same issue, #include statement with relative path.



        Seems like either Michel's suggestion or copying them (which is a pain) will work, from Can I include a header file that is not a library?:




        If the include file is part of a single Sketch, instructions are
        here... http://www.arduino.cc/en/Hacking/BuildProcess [new
        link]



        If the include file is meant to be shared by multiple Sketches then...



        • Close the Arduino IDE

        • Navigate to the Arduinohardwarelibraries directory

        • Create a subdirectory. I suggest something like MyCommon.

        • In the new subdirectory, create a header file. I suggest something like MyCommon.h.

        • Open the new header file, edit it as you wish, and save it

        • Open the Arduino IDE

        • Create or open a Sketch

        • Add a #include to the top of the Sketch that references your new include file




        This is why relative paths are not supported, from Re: how to include header file from previous folder?




        Enable verbose mode when compiling. Navigate to the Testing.cpp file that is created from the Testing .ino file. Go up one level. Do you see the files you are trying to include?




        and from Re: how to include header file from previous folder? (emphasis is mine)




        The reason for having you go look at the something
        like/AppData/Local/Temp/build/sketch folder was
        to make you think about what the build process is doing, and maybe
        think that you could google Arduino + Build to get more details.



        The IDE copies your sketch, and stuff #included by your sketch to a
        build directory.



        If you #include , the file header.h, and everything else in
        the directory it is in, will be copied to the build directory, too.



        If you #include "header.h", the file header.h, and everything else in
        the directory it is in, will be copied to the build directory, too.



        The difference between <> and "" is where the header.h file is looked
        for. "" looks in the current directory. <> looks in the library
        directories.



        If the token between the <> or the "" is not found in the appropriate
        folder, you are not told that; nothing gets copied, though.



        But, that explains why relative names are useless. A sketch directory
        might contain a file called header.h. It will not contain a file
        called ..header.h, because ..header is NOT a valid file name.



        Note that I did NOT say that ..header.h is not a valid NAME. I said
        that it is not a valid FILE NAME.



        Only file names between the <> or "" are possible, as far as the IDE
        is concerned.



        If you do not like that, you are free to not use the IDE.




        Finally from Re: How to specify a path to a specific header file?




        The Arduino system has some severe limitations in its ability to work sensibly with the file system - can be a real PITA.







        share|improve this answer















        I tried to do this, and looked into it, a few years ago, but it doesn't appear to be possible to do what you want to do. This guy was having the same issue, #include statement with relative path.



        Seems like either Michel's suggestion or copying them (which is a pain) will work, from Can I include a header file that is not a library?:




        If the include file is part of a single Sketch, instructions are
        here... http://www.arduino.cc/en/Hacking/BuildProcess [new
        link]



        If the include file is meant to be shared by multiple Sketches then...



        • Close the Arduino IDE

        • Navigate to the Arduinohardwarelibraries directory

        • Create a subdirectory. I suggest something like MyCommon.

        • In the new subdirectory, create a header file. I suggest something like MyCommon.h.

        • Open the new header file, edit it as you wish, and save it

        • Open the Arduino IDE

        • Create or open a Sketch

        • Add a #include to the top of the Sketch that references your new include file




        This is why relative paths are not supported, from Re: how to include header file from previous folder?




        Enable verbose mode when compiling. Navigate to the Testing.cpp file that is created from the Testing .ino file. Go up one level. Do you see the files you are trying to include?




        and from Re: how to include header file from previous folder? (emphasis is mine)




        The reason for having you go look at the something
        like/AppData/Local/Temp/build/sketch folder was
        to make you think about what the build process is doing, and maybe
        think that you could google Arduino + Build to get more details.



        The IDE copies your sketch, and stuff #included by your sketch to a
        build directory.



        If you #include , the file header.h, and everything else in
        the directory it is in, will be copied to the build directory, too.



        If you #include "header.h", the file header.h, and everything else in
        the directory it is in, will be copied to the build directory, too.



        The difference between <> and "" is where the header.h file is looked
        for. "" looks in the current directory. <> looks in the library
        directories.



        If the token between the <> or the "" is not found in the appropriate
        folder, you are not told that; nothing gets copied, though.



        But, that explains why relative names are useless. A sketch directory
        might contain a file called header.h. It will not contain a file
        called ..header.h, because ..header is NOT a valid file name.



        Note that I did NOT say that ..header.h is not a valid NAME. I said
        that it is not a valid FILE NAME.



        Only file names between the <> or "" are possible, as far as the IDE
        is concerned.



        If you do not like that, you are free to not use the IDE.




        Finally from Re: How to specify a path to a specific header file?




        The Arduino system has some severe limitations in its ability to work sensibly with the file system - can be a real PITA.








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        edited Apr 21 at 11:57

























        answered Apr 21 at 11:41









        GreenonlineGreenonline

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