Can the Haste spell grant both a Beast Master ranger and their animal companion extra attacks?Should a Ranger be able to trigger their companion's bonus/reaction actions and how?What is the cost of Dash, Disengage, and Dodge for a mounted Ranger's Companion?Can a Beastmaster Ranger riding his Animal Companion take the Dash action every turn in addition to his action?Can I let my mounted Animal Companion act independently or do I have to use Beast Master's command to control it?Does the player have control of a Ranger's Companion?If I have Haste and Tenser's Transformation cast on me at the same time, how many attacks can I make in one turn?Can a Beast Master ranger's Animal Companion do extra damage from the Hunter's Mark spell?How does the Beast Master Ranger's Extra Attack work?Can a Beast Master command their stirge companion to use Blood Drain and then Dodge on subsequent turns, dealing damage due to blood loss?Can a Beast Conclave Ranger (UA) multiclassed w/Wizard benefit from using Speak with Animals to cast Suggestion on their own beast?
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Can the Haste spell grant both a Beast Master ranger and their animal companion extra attacks?
Should a Ranger be able to trigger their companion's bonus/reaction actions and how?What is the cost of Dash, Disengage, and Dodge for a mounted Ranger's Companion?Can a Beastmaster Ranger riding his Animal Companion take the Dash action every turn in addition to his action?Can I let my mounted Animal Companion act independently or do I have to use Beast Master's command to control it?Does the player have control of a Ranger's Companion?If I have Haste and Tenser's Transformation cast on me at the same time, how many attacks can I make in one turn?Can a Beast Master ranger's Animal Companion do extra damage from the Hunter's Mark spell?How does the Beast Master Ranger's Extra Attack work?Can a Beast Master command their stirge companion to use Blood Drain and then Dodge on subsequent turns, dealing damage due to blood loss?Can a Beast Conclave Ranger (UA) multiclassed w/Wizard benefit from using Speak with Animals to cast Suggestion on their own beast?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
Backstory: I’m currently working on a level 20 character build for a one shot I’m doing, I want to play a level 15 Beast Master Ranger/ level 5 Divine Soul Sorcerer. By doing such I’m giving Myself access to a slew of good spells that interact with the Share Spells feature.
Scenario: (Allowing the Multiclass, and assuming all stats are in place without issue for any following abilities) If I cast haste on myself within 30 ft of my Companion, the spell should essentially duplicate onto my companion. By doing so I want to make sure I understand how combat would ensue within said combination.
Question Round of Combat:
First Scenario (Haste doesn’t state that I can explicitly use my voice to shout a command, but it also only lets you do actions you can Normally do, so I’d like clarification here)
1st Turn: Cast Haste.
2nd Turn: Take the Attack action and trigger bestial fury, (2 attacks for my companion and 1 for me), Take second Attack action and give up my attack for an additional Bestial Fury (2 more attacks from my companion), uses bonus action accordingly.Second Scenario
1st Turn: Cast Haste.
2nd Turn: Take Attack action and trigger Bestial Fury, (3 attacks Beast has 2 actions and splits attacks as such with bestial fury Multiattack and then singular attack from haste action for my companion one for me), haste action attack for me, uses bonus action accordingly.Third Scenario:
1st Turn: Cast Haste.
2nd Turn: Take attack action and trigger bestial fury, (2 attacks for my companion one for me), Take Haste Attack action (Companion doesn’t get additional action as each action requires a command and I can’t command it with my extra action), take bonus action accordingly.
The third scenario seems like the most likely out of all of the situations but I wanted to make sure I wasn’t missing anything or there hadn’t been any Sage Advice or oversight on my part.
dnd-5e spells ranger animal-companions
$endgroup$
add a comment |
$begingroup$
Backstory: I’m currently working on a level 20 character build for a one shot I’m doing, I want to play a level 15 Beast Master Ranger/ level 5 Divine Soul Sorcerer. By doing such I’m giving Myself access to a slew of good spells that interact with the Share Spells feature.
Scenario: (Allowing the Multiclass, and assuming all stats are in place without issue for any following abilities) If I cast haste on myself within 30 ft of my Companion, the spell should essentially duplicate onto my companion. By doing so I want to make sure I understand how combat would ensue within said combination.
Question Round of Combat:
First Scenario (Haste doesn’t state that I can explicitly use my voice to shout a command, but it also only lets you do actions you can Normally do, so I’d like clarification here)
1st Turn: Cast Haste.
2nd Turn: Take the Attack action and trigger bestial fury, (2 attacks for my companion and 1 for me), Take second Attack action and give up my attack for an additional Bestial Fury (2 more attacks from my companion), uses bonus action accordingly.Second Scenario
1st Turn: Cast Haste.
2nd Turn: Take Attack action and trigger Bestial Fury, (3 attacks Beast has 2 actions and splits attacks as such with bestial fury Multiattack and then singular attack from haste action for my companion one for me), haste action attack for me, uses bonus action accordingly.Third Scenario:
1st Turn: Cast Haste.
2nd Turn: Take attack action and trigger bestial fury, (2 attacks for my companion one for me), Take Haste Attack action (Companion doesn’t get additional action as each action requires a command and I can’t command it with my extra action), take bonus action accordingly.
The third scenario seems like the most likely out of all of the situations but I wanted to make sure I wasn’t missing anything or there hadn’t been any Sage Advice or oversight on my part.
dnd-5e spells ranger animal-companions
$endgroup$
1
$begingroup$
1st turn: cast Haste, attack once.
$endgroup$
– András
Apr 21 at 19:16
$begingroup$
Ah! Yes you’re right. My bad. Regardless, that doesn’t really effect the outcome of turn 2 that I was not curious about.
$endgroup$
– BloodySprinkles
Apr 21 at 19:17
add a comment |
$begingroup$
Backstory: I’m currently working on a level 20 character build for a one shot I’m doing, I want to play a level 15 Beast Master Ranger/ level 5 Divine Soul Sorcerer. By doing such I’m giving Myself access to a slew of good spells that interact with the Share Spells feature.
Scenario: (Allowing the Multiclass, and assuming all stats are in place without issue for any following abilities) If I cast haste on myself within 30 ft of my Companion, the spell should essentially duplicate onto my companion. By doing so I want to make sure I understand how combat would ensue within said combination.
Question Round of Combat:
First Scenario (Haste doesn’t state that I can explicitly use my voice to shout a command, but it also only lets you do actions you can Normally do, so I’d like clarification here)
1st Turn: Cast Haste.
2nd Turn: Take the Attack action and trigger bestial fury, (2 attacks for my companion and 1 for me), Take second Attack action and give up my attack for an additional Bestial Fury (2 more attacks from my companion), uses bonus action accordingly.Second Scenario
1st Turn: Cast Haste.
2nd Turn: Take Attack action and trigger Bestial Fury, (3 attacks Beast has 2 actions and splits attacks as such with bestial fury Multiattack and then singular attack from haste action for my companion one for me), haste action attack for me, uses bonus action accordingly.Third Scenario:
1st Turn: Cast Haste.
2nd Turn: Take attack action and trigger bestial fury, (2 attacks for my companion one for me), Take Haste Attack action (Companion doesn’t get additional action as each action requires a command and I can’t command it with my extra action), take bonus action accordingly.
The third scenario seems like the most likely out of all of the situations but I wanted to make sure I wasn’t missing anything or there hadn’t been any Sage Advice or oversight on my part.
dnd-5e spells ranger animal-companions
$endgroup$
Backstory: I’m currently working on a level 20 character build for a one shot I’m doing, I want to play a level 15 Beast Master Ranger/ level 5 Divine Soul Sorcerer. By doing such I’m giving Myself access to a slew of good spells that interact with the Share Spells feature.
Scenario: (Allowing the Multiclass, and assuming all stats are in place without issue for any following abilities) If I cast haste on myself within 30 ft of my Companion, the spell should essentially duplicate onto my companion. By doing so I want to make sure I understand how combat would ensue within said combination.
Question Round of Combat:
First Scenario (Haste doesn’t state that I can explicitly use my voice to shout a command, but it also only lets you do actions you can Normally do, so I’d like clarification here)
1st Turn: Cast Haste.
2nd Turn: Take the Attack action and trigger bestial fury, (2 attacks for my companion and 1 for me), Take second Attack action and give up my attack for an additional Bestial Fury (2 more attacks from my companion), uses bonus action accordingly.Second Scenario
1st Turn: Cast Haste.
2nd Turn: Take Attack action and trigger Bestial Fury, (3 attacks Beast has 2 actions and splits attacks as such with bestial fury Multiattack and then singular attack from haste action for my companion one for me), haste action attack for me, uses bonus action accordingly.Third Scenario:
1st Turn: Cast Haste.
2nd Turn: Take attack action and trigger bestial fury, (2 attacks for my companion one for me), Take Haste Attack action (Companion doesn’t get additional action as each action requires a command and I can’t command it with my extra action), take bonus action accordingly.
The third scenario seems like the most likely out of all of the situations but I wanted to make sure I wasn’t missing anything or there hadn’t been any Sage Advice or oversight on my part.
dnd-5e spells ranger animal-companions
dnd-5e spells ranger animal-companions
edited Apr 21 at 22:59
V2Blast
27.9k598169
27.9k598169
asked Apr 21 at 14:28
BloodySprinklesBloodySprinkles
42213
42213
1
$begingroup$
1st turn: cast Haste, attack once.
$endgroup$
– András
Apr 21 at 19:16
$begingroup$
Ah! Yes you’re right. My bad. Regardless, that doesn’t really effect the outcome of turn 2 that I was not curious about.
$endgroup$
– BloodySprinkles
Apr 21 at 19:17
add a comment |
1
$begingroup$
1st turn: cast Haste, attack once.
$endgroup$
– András
Apr 21 at 19:16
$begingroup$
Ah! Yes you’re right. My bad. Regardless, that doesn’t really effect the outcome of turn 2 that I was not curious about.
$endgroup$
– BloodySprinkles
Apr 21 at 19:17
1
1
$begingroup$
1st turn: cast Haste, attack once.
$endgroup$
– András
Apr 21 at 19:16
$begingroup$
1st turn: cast Haste, attack once.
$endgroup$
– András
Apr 21 at 19:16
$begingroup$
Ah! Yes you’re right. My bad. Regardless, that doesn’t really effect the outcome of turn 2 that I was not curious about.
$endgroup$
– BloodySprinkles
Apr 21 at 19:17
$begingroup$
Ah! Yes you’re right. My bad. Regardless, that doesn’t really effect the outcome of turn 2 that I was not curious about.
$endgroup$
– BloodySprinkles
Apr 21 at 19:17
add a comment |
1 Answer
1
active
oldest
votes
$begingroup$
RAW, I think you're in Scenario Three.
Beast Master companions are a little weird -- they don't take their turns themselves, but must be ordered to take an action by their master, so having a hasted companion isn't going to increase their number of attacks without also increasing the number of commands given. (And even then, they need to be able to have the action available to do that)
Haste explicitly states the actions its additional action allows:
...Attack (one weapon attack only), Dash, Disengage, Hide, Use an Object
Because "Verbally command your beast..." isn't one of them, it can't be used as a haste additional action.
Likewise, Bestial Fury substitutes your beast attacking twice / multiattacking for your entire attack action.
So Scenario One fails because you can't use the haste action to command your beast.
Scenario Two fails because even though a hasted Companion has a haste action, it can't use it (Though I could see an argument that an Action Surge could accomplish this) without being ordered.
Scenario three, where you get one extra haste action attack, and your companion has but can't use its haste action, is where the standard rules end up.
$endgroup$
$begingroup$
Sadly that’s what I figured, which means this combo really isn’t that great unless I want to do something specific with my bonus action that allows me another attack or something.
$endgroup$
– BloodySprinkles
Apr 21 at 15:26
$begingroup$
Beastmasters are famously weak, mostly because the way the beast is commanded does not synergies with anything else they could do. Good answer.
$endgroup$
– András
Apr 21 at 19:15
$begingroup$
I don't believe Beastmasters are that weak numbers-wise (just for the love of Pelor pick a 1/4 CR beast!), but they very much do fall into this weird space where the fantasy doesn't quite match the mechanics, and the mechanics themselves are super cumbersome.
$endgroup$
– Raven Dreamer
Apr 22 at 3:58
$begingroup$
Yeah I figured out a build the other day that’s surprisingly strong for the beast master, if you just use a kobold and take 18 levels of Ranger and grab Swift quiver. You then make sure you find a giant snake pet. Put your 15 in Dex for a 17. 2 ASI’s for Dex, 1 for SS, 1 for Crossbow Master, 1 half feat. That gives you 3 attacks with advantage assuming you and your target aren’t in direct sunlight. Advantage plus SS...like I said. Very handy.
$endgroup$
– BloodySprinkles
Apr 22 at 7:59
add a comment |
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1 Answer
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1 Answer
1
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$begingroup$
RAW, I think you're in Scenario Three.
Beast Master companions are a little weird -- they don't take their turns themselves, but must be ordered to take an action by their master, so having a hasted companion isn't going to increase their number of attacks without also increasing the number of commands given. (And even then, they need to be able to have the action available to do that)
Haste explicitly states the actions its additional action allows:
...Attack (one weapon attack only), Dash, Disengage, Hide, Use an Object
Because "Verbally command your beast..." isn't one of them, it can't be used as a haste additional action.
Likewise, Bestial Fury substitutes your beast attacking twice / multiattacking for your entire attack action.
So Scenario One fails because you can't use the haste action to command your beast.
Scenario Two fails because even though a hasted Companion has a haste action, it can't use it (Though I could see an argument that an Action Surge could accomplish this) without being ordered.
Scenario three, where you get one extra haste action attack, and your companion has but can't use its haste action, is where the standard rules end up.
$endgroup$
$begingroup$
Sadly that’s what I figured, which means this combo really isn’t that great unless I want to do something specific with my bonus action that allows me another attack or something.
$endgroup$
– BloodySprinkles
Apr 21 at 15:26
$begingroup$
Beastmasters are famously weak, mostly because the way the beast is commanded does not synergies with anything else they could do. Good answer.
$endgroup$
– András
Apr 21 at 19:15
$begingroup$
I don't believe Beastmasters are that weak numbers-wise (just for the love of Pelor pick a 1/4 CR beast!), but they very much do fall into this weird space where the fantasy doesn't quite match the mechanics, and the mechanics themselves are super cumbersome.
$endgroup$
– Raven Dreamer
Apr 22 at 3:58
$begingroup$
Yeah I figured out a build the other day that’s surprisingly strong for the beast master, if you just use a kobold and take 18 levels of Ranger and grab Swift quiver. You then make sure you find a giant snake pet. Put your 15 in Dex for a 17. 2 ASI’s for Dex, 1 for SS, 1 for Crossbow Master, 1 half feat. That gives you 3 attacks with advantage assuming you and your target aren’t in direct sunlight. Advantage plus SS...like I said. Very handy.
$endgroup$
– BloodySprinkles
Apr 22 at 7:59
add a comment |
$begingroup$
RAW, I think you're in Scenario Three.
Beast Master companions are a little weird -- they don't take their turns themselves, but must be ordered to take an action by their master, so having a hasted companion isn't going to increase their number of attacks without also increasing the number of commands given. (And even then, they need to be able to have the action available to do that)
Haste explicitly states the actions its additional action allows:
...Attack (one weapon attack only), Dash, Disengage, Hide, Use an Object
Because "Verbally command your beast..." isn't one of them, it can't be used as a haste additional action.
Likewise, Bestial Fury substitutes your beast attacking twice / multiattacking for your entire attack action.
So Scenario One fails because you can't use the haste action to command your beast.
Scenario Two fails because even though a hasted Companion has a haste action, it can't use it (Though I could see an argument that an Action Surge could accomplish this) without being ordered.
Scenario three, where you get one extra haste action attack, and your companion has but can't use its haste action, is where the standard rules end up.
$endgroup$
$begingroup$
Sadly that’s what I figured, which means this combo really isn’t that great unless I want to do something specific with my bonus action that allows me another attack or something.
$endgroup$
– BloodySprinkles
Apr 21 at 15:26
$begingroup$
Beastmasters are famously weak, mostly because the way the beast is commanded does not synergies with anything else they could do. Good answer.
$endgroup$
– András
Apr 21 at 19:15
$begingroup$
I don't believe Beastmasters are that weak numbers-wise (just for the love of Pelor pick a 1/4 CR beast!), but they very much do fall into this weird space where the fantasy doesn't quite match the mechanics, and the mechanics themselves are super cumbersome.
$endgroup$
– Raven Dreamer
Apr 22 at 3:58
$begingroup$
Yeah I figured out a build the other day that’s surprisingly strong for the beast master, if you just use a kobold and take 18 levels of Ranger and grab Swift quiver. You then make sure you find a giant snake pet. Put your 15 in Dex for a 17. 2 ASI’s for Dex, 1 for SS, 1 for Crossbow Master, 1 half feat. That gives you 3 attacks with advantage assuming you and your target aren’t in direct sunlight. Advantage plus SS...like I said. Very handy.
$endgroup$
– BloodySprinkles
Apr 22 at 7:59
add a comment |
$begingroup$
RAW, I think you're in Scenario Three.
Beast Master companions are a little weird -- they don't take their turns themselves, but must be ordered to take an action by their master, so having a hasted companion isn't going to increase their number of attacks without also increasing the number of commands given. (And even then, they need to be able to have the action available to do that)
Haste explicitly states the actions its additional action allows:
...Attack (one weapon attack only), Dash, Disengage, Hide, Use an Object
Because "Verbally command your beast..." isn't one of them, it can't be used as a haste additional action.
Likewise, Bestial Fury substitutes your beast attacking twice / multiattacking for your entire attack action.
So Scenario One fails because you can't use the haste action to command your beast.
Scenario Two fails because even though a hasted Companion has a haste action, it can't use it (Though I could see an argument that an Action Surge could accomplish this) without being ordered.
Scenario three, where you get one extra haste action attack, and your companion has but can't use its haste action, is where the standard rules end up.
$endgroup$
RAW, I think you're in Scenario Three.
Beast Master companions are a little weird -- they don't take their turns themselves, but must be ordered to take an action by their master, so having a hasted companion isn't going to increase their number of attacks without also increasing the number of commands given. (And even then, they need to be able to have the action available to do that)
Haste explicitly states the actions its additional action allows:
...Attack (one weapon attack only), Dash, Disengage, Hide, Use an Object
Because "Verbally command your beast..." isn't one of them, it can't be used as a haste additional action.
Likewise, Bestial Fury substitutes your beast attacking twice / multiattacking for your entire attack action.
So Scenario One fails because you can't use the haste action to command your beast.
Scenario Two fails because even though a hasted Companion has a haste action, it can't use it (Though I could see an argument that an Action Surge could accomplish this) without being ordered.
Scenario three, where you get one extra haste action attack, and your companion has but can't use its haste action, is where the standard rules end up.
edited Apr 21 at 22:59
V2Blast
27.9k598169
27.9k598169
answered Apr 21 at 15:14
Raven DreamerRaven Dreamer
1,05221120
1,05221120
$begingroup$
Sadly that’s what I figured, which means this combo really isn’t that great unless I want to do something specific with my bonus action that allows me another attack or something.
$endgroup$
– BloodySprinkles
Apr 21 at 15:26
$begingroup$
Beastmasters are famously weak, mostly because the way the beast is commanded does not synergies with anything else they could do. Good answer.
$endgroup$
– András
Apr 21 at 19:15
$begingroup$
I don't believe Beastmasters are that weak numbers-wise (just for the love of Pelor pick a 1/4 CR beast!), but they very much do fall into this weird space where the fantasy doesn't quite match the mechanics, and the mechanics themselves are super cumbersome.
$endgroup$
– Raven Dreamer
Apr 22 at 3:58
$begingroup$
Yeah I figured out a build the other day that’s surprisingly strong for the beast master, if you just use a kobold and take 18 levels of Ranger and grab Swift quiver. You then make sure you find a giant snake pet. Put your 15 in Dex for a 17. 2 ASI’s for Dex, 1 for SS, 1 for Crossbow Master, 1 half feat. That gives you 3 attacks with advantage assuming you and your target aren’t in direct sunlight. Advantage plus SS...like I said. Very handy.
$endgroup$
– BloodySprinkles
Apr 22 at 7:59
add a comment |
$begingroup$
Sadly that’s what I figured, which means this combo really isn’t that great unless I want to do something specific with my bonus action that allows me another attack or something.
$endgroup$
– BloodySprinkles
Apr 21 at 15:26
$begingroup$
Beastmasters are famously weak, mostly because the way the beast is commanded does not synergies with anything else they could do. Good answer.
$endgroup$
– András
Apr 21 at 19:15
$begingroup$
I don't believe Beastmasters are that weak numbers-wise (just for the love of Pelor pick a 1/4 CR beast!), but they very much do fall into this weird space where the fantasy doesn't quite match the mechanics, and the mechanics themselves are super cumbersome.
$endgroup$
– Raven Dreamer
Apr 22 at 3:58
$begingroup$
Yeah I figured out a build the other day that’s surprisingly strong for the beast master, if you just use a kobold and take 18 levels of Ranger and grab Swift quiver. You then make sure you find a giant snake pet. Put your 15 in Dex for a 17. 2 ASI’s for Dex, 1 for SS, 1 for Crossbow Master, 1 half feat. That gives you 3 attacks with advantage assuming you and your target aren’t in direct sunlight. Advantage plus SS...like I said. Very handy.
$endgroup$
– BloodySprinkles
Apr 22 at 7:59
$begingroup$
Sadly that’s what I figured, which means this combo really isn’t that great unless I want to do something specific with my bonus action that allows me another attack or something.
$endgroup$
– BloodySprinkles
Apr 21 at 15:26
$begingroup$
Sadly that’s what I figured, which means this combo really isn’t that great unless I want to do something specific with my bonus action that allows me another attack or something.
$endgroup$
– BloodySprinkles
Apr 21 at 15:26
$begingroup$
Beastmasters are famously weak, mostly because the way the beast is commanded does not synergies with anything else they could do. Good answer.
$endgroup$
– András
Apr 21 at 19:15
$begingroup$
Beastmasters are famously weak, mostly because the way the beast is commanded does not synergies with anything else they could do. Good answer.
$endgroup$
– András
Apr 21 at 19:15
$begingroup$
I don't believe Beastmasters are that weak numbers-wise (just for the love of Pelor pick a 1/4 CR beast!), but they very much do fall into this weird space where the fantasy doesn't quite match the mechanics, and the mechanics themselves are super cumbersome.
$endgroup$
– Raven Dreamer
Apr 22 at 3:58
$begingroup$
I don't believe Beastmasters are that weak numbers-wise (just for the love of Pelor pick a 1/4 CR beast!), but they very much do fall into this weird space where the fantasy doesn't quite match the mechanics, and the mechanics themselves are super cumbersome.
$endgroup$
– Raven Dreamer
Apr 22 at 3:58
$begingroup$
Yeah I figured out a build the other day that’s surprisingly strong for the beast master, if you just use a kobold and take 18 levels of Ranger and grab Swift quiver. You then make sure you find a giant snake pet. Put your 15 in Dex for a 17. 2 ASI’s for Dex, 1 for SS, 1 for Crossbow Master, 1 half feat. That gives you 3 attacks with advantage assuming you and your target aren’t in direct sunlight. Advantage plus SS...like I said. Very handy.
$endgroup$
– BloodySprinkles
Apr 22 at 7:59
$begingroup$
Yeah I figured out a build the other day that’s surprisingly strong for the beast master, if you just use a kobold and take 18 levels of Ranger and grab Swift quiver. You then make sure you find a giant snake pet. Put your 15 in Dex for a 17. 2 ASI’s for Dex, 1 for SS, 1 for Crossbow Master, 1 half feat. That gives you 3 attacks with advantage assuming you and your target aren’t in direct sunlight. Advantage plus SS...like I said. Very handy.
$endgroup$
– BloodySprinkles
Apr 22 at 7:59
add a comment |
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1
$begingroup$
1st turn: cast Haste, attack once.
$endgroup$
– András
Apr 21 at 19:16
$begingroup$
Ah! Yes you’re right. My bad. Regardless, that doesn’t really effect the outcome of turn 2 that I was not curious about.
$endgroup$
– BloodySprinkles
Apr 21 at 19:17