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BOOM! All Clear for Mr. T



The Next CEO of Stack OverflowWhat is the largest, compact connected-network polyomino for these tiles?ABC - A Blokus CommitmentPuzzle that consists of all possible combinations of pieces containing 5 squaresFind all the namesDon't clear your terminal history 3Don't clear your terminal history 4I've been all around Greece's paradise?A Floating Row - Tetris Puzzle










10












$begingroup$


In Tetris 99, Mr. T loves performing All Clears, which happen when a piece clears all lines in the playing field. Being a gentleman, he also tries to minimize the total damage he sends to his opponents in the process.



Rules:




  • The total damage sent by a piece is the sum of all applicable bonuses:



    • An All Clear adds 4 damage.


    • When a piece clears multiple lines, a bonus is applied based on the number of lines cleared:



      +-------+--------+
      | Lines | Damage |
      +-------+--------+
      | 2 | 1 |
      | 3 | 2 |
      | 4 | 4 |
      +-------+--------+



    • When a piece clears a line and all of the last $n$ pieces also cleared lines, an $n$-combo bonus is applied based on $n$:



      +-------+--------+-------+--------+
      | Combo | Damage | Combo | Damage |
      +-------+--------+-------+--------+
      | 1 | 1 | 6 | 3 |
      | 2 | 1 | 7 | 4 |
      | 3 | 2 | 8 | 4 |
      | 4 | 2 | 9 | 4 |
      | 5 | 3 | 10+ | 5 |
      +-------+--------+-------+--------+



  • To generate the random piece sequence, the 7 tetriminos are placed in a bag and randomly drawn without replacement. This process repeats for the entire game.


  • Mr. T does not use hold or soft drop (pieces are never slid or rotated under each other), and no one ever attacks him. In practise, this means that all the pieces are dropped from above, in the order they occurred.


Now, suppose Mr. T just performed an All Clear.



  1. How little damage could he have sent to his opponents this game?


  2. How few pieces could he have used to achieve this minimum?










share|improve this question











$endgroup$











  • $begingroup$
    Umm.. All Clear only adds $4$ instead of $10$? And.. Combo only stops at $5$ and not more? I just knew that :o
    $endgroup$
    – athin
    2 days ago











  • $begingroup$
    @athin It does in Tetris 99. But note that it does not eliminate other bonuses like in other games (where even a tetris PC only sends 10). I believe the upper end of the combo table to be accurate, albeit probably unnecessary for the problem.
    $endgroup$
    – noedne
    2 days ago











  • $begingroup$
    Ah ok, btw is it a total damage since the beginning of the game being asked or just the total damage when performing the All Clear?
    $endgroup$
    – athin
    2 days ago






  • 1




    $begingroup$
    @athin Since the beginning of the game.
    $endgroup$
    – noedne
    2 days ago










  • $begingroup$
    Is that how pieces are randomly chosen in the actual game? Because if you could drop pieces in any random order, it would trivially be done with 5 pieces - a square and 4 long pieces, dealing only 4 damage from the All Clear on the second line clear, but then the other pieces are never used, not sure if this was a requirement.
    $endgroup$
    – Darrel Hoffman
    2 days ago















10












$begingroup$


In Tetris 99, Mr. T loves performing All Clears, which happen when a piece clears all lines in the playing field. Being a gentleman, he also tries to minimize the total damage he sends to his opponents in the process.



Rules:




  • The total damage sent by a piece is the sum of all applicable bonuses:



    • An All Clear adds 4 damage.


    • When a piece clears multiple lines, a bonus is applied based on the number of lines cleared:



      +-------+--------+
      | Lines | Damage |
      +-------+--------+
      | 2 | 1 |
      | 3 | 2 |
      | 4 | 4 |
      +-------+--------+



    • When a piece clears a line and all of the last $n$ pieces also cleared lines, an $n$-combo bonus is applied based on $n$:



      +-------+--------+-------+--------+
      | Combo | Damage | Combo | Damage |
      +-------+--------+-------+--------+
      | 1 | 1 | 6 | 3 |
      | 2 | 1 | 7 | 4 |
      | 3 | 2 | 8 | 4 |
      | 4 | 2 | 9 | 4 |
      | 5 | 3 | 10+ | 5 |
      +-------+--------+-------+--------+



  • To generate the random piece sequence, the 7 tetriminos are placed in a bag and randomly drawn without replacement. This process repeats for the entire game.


  • Mr. T does not use hold or soft drop (pieces are never slid or rotated under each other), and no one ever attacks him. In practise, this means that all the pieces are dropped from above, in the order they occurred.


Now, suppose Mr. T just performed an All Clear.



  1. How little damage could he have sent to his opponents this game?


  2. How few pieces could he have used to achieve this minimum?










share|improve this question











$endgroup$











  • $begingroup$
    Umm.. All Clear only adds $4$ instead of $10$? And.. Combo only stops at $5$ and not more? I just knew that :o
    $endgroup$
    – athin
    2 days ago











  • $begingroup$
    @athin It does in Tetris 99. But note that it does not eliminate other bonuses like in other games (where even a tetris PC only sends 10). I believe the upper end of the combo table to be accurate, albeit probably unnecessary for the problem.
    $endgroup$
    – noedne
    2 days ago











  • $begingroup$
    Ah ok, btw is it a total damage since the beginning of the game being asked or just the total damage when performing the All Clear?
    $endgroup$
    – athin
    2 days ago






  • 1




    $begingroup$
    @athin Since the beginning of the game.
    $endgroup$
    – noedne
    2 days ago










  • $begingroup$
    Is that how pieces are randomly chosen in the actual game? Because if you could drop pieces in any random order, it would trivially be done with 5 pieces - a square and 4 long pieces, dealing only 4 damage from the All Clear on the second line clear, but then the other pieces are never used, not sure if this was a requirement.
    $endgroup$
    – Darrel Hoffman
    2 days ago













10












10








10


2



$begingroup$


In Tetris 99, Mr. T loves performing All Clears, which happen when a piece clears all lines in the playing field. Being a gentleman, he also tries to minimize the total damage he sends to his opponents in the process.



Rules:




  • The total damage sent by a piece is the sum of all applicable bonuses:



    • An All Clear adds 4 damage.


    • When a piece clears multiple lines, a bonus is applied based on the number of lines cleared:



      +-------+--------+
      | Lines | Damage |
      +-------+--------+
      | 2 | 1 |
      | 3 | 2 |
      | 4 | 4 |
      +-------+--------+



    • When a piece clears a line and all of the last $n$ pieces also cleared lines, an $n$-combo bonus is applied based on $n$:



      +-------+--------+-------+--------+
      | Combo | Damage | Combo | Damage |
      +-------+--------+-------+--------+
      | 1 | 1 | 6 | 3 |
      | 2 | 1 | 7 | 4 |
      | 3 | 2 | 8 | 4 |
      | 4 | 2 | 9 | 4 |
      | 5 | 3 | 10+ | 5 |
      +-------+--------+-------+--------+



  • To generate the random piece sequence, the 7 tetriminos are placed in a bag and randomly drawn without replacement. This process repeats for the entire game.


  • Mr. T does not use hold or soft drop (pieces are never slid or rotated under each other), and no one ever attacks him. In practise, this means that all the pieces are dropped from above, in the order they occurred.


Now, suppose Mr. T just performed an All Clear.



  1. How little damage could he have sent to his opponents this game?


  2. How few pieces could he have used to achieve this minimum?










share|improve this question











$endgroup$




In Tetris 99, Mr. T loves performing All Clears, which happen when a piece clears all lines in the playing field. Being a gentleman, he also tries to minimize the total damage he sends to his opponents in the process.



Rules:




  • The total damage sent by a piece is the sum of all applicable bonuses:



    • An All Clear adds 4 damage.


    • When a piece clears multiple lines, a bonus is applied based on the number of lines cleared:



      +-------+--------+
      | Lines | Damage |
      +-------+--------+
      | 2 | 1 |
      | 3 | 2 |
      | 4 | 4 |
      +-------+--------+



    • When a piece clears a line and all of the last $n$ pieces also cleared lines, an $n$-combo bonus is applied based on $n$:



      +-------+--------+-------+--------+
      | Combo | Damage | Combo | Damage |
      +-------+--------+-------+--------+
      | 1 | 1 | 6 | 3 |
      | 2 | 1 | 7 | 4 |
      | 3 | 2 | 8 | 4 |
      | 4 | 2 | 9 | 4 |
      | 5 | 3 | 10+ | 5 |
      +-------+--------+-------+--------+



  • To generate the random piece sequence, the 7 tetriminos are placed in a bag and randomly drawn without replacement. This process repeats for the entire game.


  • Mr. T does not use hold or soft drop (pieces are never slid or rotated under each other), and no one ever attacks him. In practise, this means that all the pieces are dropped from above, in the order they occurred.


Now, suppose Mr. T just performed an All Clear.



  1. How little damage could he have sent to his opponents this game?


  2. How few pieces could he have used to achieve this minimum?







video-games polyomino tetris






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 2 days ago









Bass

30.8k472187




30.8k472187










asked 2 days ago









noednenoedne

8,22412364




8,22412364











  • $begingroup$
    Umm.. All Clear only adds $4$ instead of $10$? And.. Combo only stops at $5$ and not more? I just knew that :o
    $endgroup$
    – athin
    2 days ago











  • $begingroup$
    @athin It does in Tetris 99. But note that it does not eliminate other bonuses like in other games (where even a tetris PC only sends 10). I believe the upper end of the combo table to be accurate, albeit probably unnecessary for the problem.
    $endgroup$
    – noedne
    2 days ago











  • $begingroup$
    Ah ok, btw is it a total damage since the beginning of the game being asked or just the total damage when performing the All Clear?
    $endgroup$
    – athin
    2 days ago






  • 1




    $begingroup$
    @athin Since the beginning of the game.
    $endgroup$
    – noedne
    2 days ago










  • $begingroup$
    Is that how pieces are randomly chosen in the actual game? Because if you could drop pieces in any random order, it would trivially be done with 5 pieces - a square and 4 long pieces, dealing only 4 damage from the All Clear on the second line clear, but then the other pieces are never used, not sure if this was a requirement.
    $endgroup$
    – Darrel Hoffman
    2 days ago
















  • $begingroup$
    Umm.. All Clear only adds $4$ instead of $10$? And.. Combo only stops at $5$ and not more? I just knew that :o
    $endgroup$
    – athin
    2 days ago











  • $begingroup$
    @athin It does in Tetris 99. But note that it does not eliminate other bonuses like in other games (where even a tetris PC only sends 10). I believe the upper end of the combo table to be accurate, albeit probably unnecessary for the problem.
    $endgroup$
    – noedne
    2 days ago











  • $begingroup$
    Ah ok, btw is it a total damage since the beginning of the game being asked or just the total damage when performing the All Clear?
    $endgroup$
    – athin
    2 days ago






  • 1




    $begingroup$
    @athin Since the beginning of the game.
    $endgroup$
    – noedne
    2 days ago










  • $begingroup$
    Is that how pieces are randomly chosen in the actual game? Because if you could drop pieces in any random order, it would trivially be done with 5 pieces - a square and 4 long pieces, dealing only 4 damage from the All Clear on the second line clear, but then the other pieces are never used, not sure if this was a requirement.
    $endgroup$
    – Darrel Hoffman
    2 days ago















$begingroup$
Umm.. All Clear only adds $4$ instead of $10$? And.. Combo only stops at $5$ and not more? I just knew that :o
$endgroup$
– athin
2 days ago





$begingroup$
Umm.. All Clear only adds $4$ instead of $10$? And.. Combo only stops at $5$ and not more? I just knew that :o
$endgroup$
– athin
2 days ago













$begingroup$
@athin It does in Tetris 99. But note that it does not eliminate other bonuses like in other games (where even a tetris PC only sends 10). I believe the upper end of the combo table to be accurate, albeit probably unnecessary for the problem.
$endgroup$
– noedne
2 days ago





$begingroup$
@athin It does in Tetris 99. But note that it does not eliminate other bonuses like in other games (where even a tetris PC only sends 10). I believe the upper end of the combo table to be accurate, albeit probably unnecessary for the problem.
$endgroup$
– noedne
2 days ago













$begingroup$
Ah ok, btw is it a total damage since the beginning of the game being asked or just the total damage when performing the All Clear?
$endgroup$
– athin
2 days ago




$begingroup$
Ah ok, btw is it a total damage since the beginning of the game being asked or just the total damage when performing the All Clear?
$endgroup$
– athin
2 days ago




1




1




$begingroup$
@athin Since the beginning of the game.
$endgroup$
– noedne
2 days ago




$begingroup$
@athin Since the beginning of the game.
$endgroup$
– noedne
2 days ago












$begingroup$
Is that how pieces are randomly chosen in the actual game? Because if you could drop pieces in any random order, it would trivially be done with 5 pieces - a square and 4 long pieces, dealing only 4 damage from the All Clear on the second line clear, but then the other pieces are never used, not sure if this was a requirement.
$endgroup$
– Darrel Hoffman
2 days ago




$begingroup$
Is that how pieces are randomly chosen in the actual game? Because if you could drop pieces in any random order, it would trivially be done with 5 pieces - a square and 4 long pieces, dealing only 4 damage from the All Clear on the second line clear, but then the other pieces are never used, not sure if this was a requirement.
$endgroup$
– Darrel Hoffman
2 days ago










2 Answers
2






active

oldest

votes


















8












$begingroup$

Since a single line doesn't do damage, it is possible to do




no other damage apart from the 4 damage from the all clear.




To achieve this, there are a couple of requirements:




* to avoid the multirow bonus, the last piece must be a horizontal line, and

* to avoid the combo bonus, the next to last piece must not be needed to clear an earlier row, which means that it also must be a horizontal line.




To get these pieces one after the other




The bag must get refilled just before the final piece.




For this to occur so that the final piece also clears the board, we get these constraints on the number of pieces $X$:




$X equiv 1 ;(bmod; 7 ;)$
$X times 4 equiv 0 ;(bmod; 10;)$




Given these, the smallest $X$ that satisfies both requirements is




15 pieces.




This is a small enough number that it should be relatively easy to find an entire game leading up to the "all clear". Here's a possible game I found after a quick search:




enter image description here

I made sure this position is reachable without combo bonuses by ensuring that each layer has at least two pieces that do not extend to a lower layer. The yellow dashed lines separate the different bagfuls from one another.




(A later, less quick search seems to indicate that I may have been very insightful and/or lucky in my search, since the possible games reaching this particular all-clear don't seem to be that common at all.)






share|improve this answer











$endgroup$












  • $begingroup$
    This is exactly what I'm trying right now but still I couldn't find it..
    $endgroup$
    – athin
    2 days ago










  • $begingroup$
    Great solve, and nice write-up! I don't think there are too many solutions that work (I only found about a dozen).
    $endgroup$
    – noedne
    2 days ago


















3












$begingroup$

As an upperbound, I can attack as little as




$5$ damage




with




$10$ pieces in total




by following configurations:




link







share|improve this answer









$endgroup$













    Your Answer





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    2 Answers
    2






    active

    oldest

    votes








    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    8












    $begingroup$

    Since a single line doesn't do damage, it is possible to do




    no other damage apart from the 4 damage from the all clear.




    To achieve this, there are a couple of requirements:




    * to avoid the multirow bonus, the last piece must be a horizontal line, and

    * to avoid the combo bonus, the next to last piece must not be needed to clear an earlier row, which means that it also must be a horizontal line.




    To get these pieces one after the other




    The bag must get refilled just before the final piece.




    For this to occur so that the final piece also clears the board, we get these constraints on the number of pieces $X$:




    $X equiv 1 ;(bmod; 7 ;)$
    $X times 4 equiv 0 ;(bmod; 10;)$




    Given these, the smallest $X$ that satisfies both requirements is




    15 pieces.




    This is a small enough number that it should be relatively easy to find an entire game leading up to the "all clear". Here's a possible game I found after a quick search:




    enter image description here

    I made sure this position is reachable without combo bonuses by ensuring that each layer has at least two pieces that do not extend to a lower layer. The yellow dashed lines separate the different bagfuls from one another.




    (A later, less quick search seems to indicate that I may have been very insightful and/or lucky in my search, since the possible games reaching this particular all-clear don't seem to be that common at all.)






    share|improve this answer











    $endgroup$












    • $begingroup$
      This is exactly what I'm trying right now but still I couldn't find it..
      $endgroup$
      – athin
      2 days ago










    • $begingroup$
      Great solve, and nice write-up! I don't think there are too many solutions that work (I only found about a dozen).
      $endgroup$
      – noedne
      2 days ago















    8












    $begingroup$

    Since a single line doesn't do damage, it is possible to do




    no other damage apart from the 4 damage from the all clear.




    To achieve this, there are a couple of requirements:




    * to avoid the multirow bonus, the last piece must be a horizontal line, and

    * to avoid the combo bonus, the next to last piece must not be needed to clear an earlier row, which means that it also must be a horizontal line.




    To get these pieces one after the other




    The bag must get refilled just before the final piece.




    For this to occur so that the final piece also clears the board, we get these constraints on the number of pieces $X$:




    $X equiv 1 ;(bmod; 7 ;)$
    $X times 4 equiv 0 ;(bmod; 10;)$




    Given these, the smallest $X$ that satisfies both requirements is




    15 pieces.




    This is a small enough number that it should be relatively easy to find an entire game leading up to the "all clear". Here's a possible game I found after a quick search:




    enter image description here

    I made sure this position is reachable without combo bonuses by ensuring that each layer has at least two pieces that do not extend to a lower layer. The yellow dashed lines separate the different bagfuls from one another.




    (A later, less quick search seems to indicate that I may have been very insightful and/or lucky in my search, since the possible games reaching this particular all-clear don't seem to be that common at all.)






    share|improve this answer











    $endgroup$












    • $begingroup$
      This is exactly what I'm trying right now but still I couldn't find it..
      $endgroup$
      – athin
      2 days ago










    • $begingroup$
      Great solve, and nice write-up! I don't think there are too many solutions that work (I only found about a dozen).
      $endgroup$
      – noedne
      2 days ago













    8












    8








    8





    $begingroup$

    Since a single line doesn't do damage, it is possible to do




    no other damage apart from the 4 damage from the all clear.




    To achieve this, there are a couple of requirements:




    * to avoid the multirow bonus, the last piece must be a horizontal line, and

    * to avoid the combo bonus, the next to last piece must not be needed to clear an earlier row, which means that it also must be a horizontal line.




    To get these pieces one after the other




    The bag must get refilled just before the final piece.




    For this to occur so that the final piece also clears the board, we get these constraints on the number of pieces $X$:




    $X equiv 1 ;(bmod; 7 ;)$
    $X times 4 equiv 0 ;(bmod; 10;)$




    Given these, the smallest $X$ that satisfies both requirements is




    15 pieces.




    This is a small enough number that it should be relatively easy to find an entire game leading up to the "all clear". Here's a possible game I found after a quick search:




    enter image description here

    I made sure this position is reachable without combo bonuses by ensuring that each layer has at least two pieces that do not extend to a lower layer. The yellow dashed lines separate the different bagfuls from one another.




    (A later, less quick search seems to indicate that I may have been very insightful and/or lucky in my search, since the possible games reaching this particular all-clear don't seem to be that common at all.)






    share|improve this answer











    $endgroup$



    Since a single line doesn't do damage, it is possible to do




    no other damage apart from the 4 damage from the all clear.




    To achieve this, there are a couple of requirements:




    * to avoid the multirow bonus, the last piece must be a horizontal line, and

    * to avoid the combo bonus, the next to last piece must not be needed to clear an earlier row, which means that it also must be a horizontal line.




    To get these pieces one after the other




    The bag must get refilled just before the final piece.




    For this to occur so that the final piece also clears the board, we get these constraints on the number of pieces $X$:




    $X equiv 1 ;(bmod; 7 ;)$
    $X times 4 equiv 0 ;(bmod; 10;)$




    Given these, the smallest $X$ that satisfies both requirements is




    15 pieces.




    This is a small enough number that it should be relatively easy to find an entire game leading up to the "all clear". Here's a possible game I found after a quick search:




    enter image description here

    I made sure this position is reachable without combo bonuses by ensuring that each layer has at least two pieces that do not extend to a lower layer. The yellow dashed lines separate the different bagfuls from one another.




    (A later, less quick search seems to indicate that I may have been very insightful and/or lucky in my search, since the possible games reaching this particular all-clear don't seem to be that common at all.)







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited yesterday

























    answered 2 days ago









    BassBass

    30.8k472187




    30.8k472187











    • $begingroup$
      This is exactly what I'm trying right now but still I couldn't find it..
      $endgroup$
      – athin
      2 days ago










    • $begingroup$
      Great solve, and nice write-up! I don't think there are too many solutions that work (I only found about a dozen).
      $endgroup$
      – noedne
      2 days ago
















    • $begingroup$
      This is exactly what I'm trying right now but still I couldn't find it..
      $endgroup$
      – athin
      2 days ago










    • $begingroup$
      Great solve, and nice write-up! I don't think there are too many solutions that work (I only found about a dozen).
      $endgroup$
      – noedne
      2 days ago















    $begingroup$
    This is exactly what I'm trying right now but still I couldn't find it..
    $endgroup$
    – athin
    2 days ago




    $begingroup$
    This is exactly what I'm trying right now but still I couldn't find it..
    $endgroup$
    – athin
    2 days ago












    $begingroup$
    Great solve, and nice write-up! I don't think there are too many solutions that work (I only found about a dozen).
    $endgroup$
    – noedne
    2 days ago




    $begingroup$
    Great solve, and nice write-up! I don't think there are too many solutions that work (I only found about a dozen).
    $endgroup$
    – noedne
    2 days ago











    3












    $begingroup$

    As an upperbound, I can attack as little as




    $5$ damage




    with




    $10$ pieces in total




    by following configurations:




    link







    share|improve this answer









    $endgroup$

















      3












      $begingroup$

      As an upperbound, I can attack as little as




      $5$ damage




      with




      $10$ pieces in total




      by following configurations:




      link







      share|improve this answer









      $endgroup$















        3












        3








        3





        $begingroup$

        As an upperbound, I can attack as little as




        $5$ damage




        with




        $10$ pieces in total




        by following configurations:




        link







        share|improve this answer









        $endgroup$



        As an upperbound, I can attack as little as




        $5$ damage




        with




        $10$ pieces in total




        by following configurations:




        link








        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered 2 days ago









        athinathin

        8,46022776




        8,46022776



























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