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How can a spell be instantaneous but allow several attacks?
Action in Combat , Can I make a full attack with touch attacks for a trigger spell?Can I use Weapon Finesse to make Eldritch Glaive attacks using Dex?Can a lake of eternal fire be created with the spell blast of flame?Can a Monk utilize touch based cantrips with their Unarmed Attacks?Some in depth questions about the working of chill touchNatural weapons with multi-turn touch attack spellsWhat can interrupt/prevent an instantaneous spell such as Fireball?How can I use Vampiric Touch more often in combat?How does missing touch attacks affect chill touch remaining “attack charges”?Holding charges on touch attacks with multiple targetsCan I use unarmed attacks to deliver touch attacks?
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Some spells, like the parching touch from Sandstorm has a duration of instantaneous but says, "You can use this melee touch attack up to once per caster level."
So how much time do I have to make these attacks? Can I cast it at the morning, and use the touches when needed?
spells dnd-3.5e
$endgroup$
add a comment |
$begingroup$
Some spells, like the parching touch from Sandstorm has a duration of instantaneous but says, "You can use this melee touch attack up to once per caster level."
So how much time do I have to make these attacks? Can I cast it at the morning, and use the touches when needed?
spells dnd-3.5e
$endgroup$
add a comment |
$begingroup$
Some spells, like the parching touch from Sandstorm has a duration of instantaneous but says, "You can use this melee touch attack up to once per caster level."
So how much time do I have to make these attacks? Can I cast it at the morning, and use the touches when needed?
spells dnd-3.5e
$endgroup$
Some spells, like the parching touch from Sandstorm has a duration of instantaneous but says, "You can use this melee touch attack up to once per caster level."
So how much time do I have to make these attacks? Can I cast it at the morning, and use the touches when needed?
spells dnd-3.5e
spells dnd-3.5e
edited 2 days ago
András
asked Apr 3 at 4:31
AndrásAndrás
29.4k15112208
29.4k15112208
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2 Answers
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Taken all at once, the spell may seem contradictory. However, what the spell actually means is that the caster can cast the spell parching touch and thereafter make a number of parching touch attacks equal to his caster level, but the effects of those parching touch attacks are instantaneous, remaining even after the caster makes his last parching touch attack.
See, the 1st-level Sor/Wiz spell parching touch [necro] (Sandstorm 118-19) has the entry Duration: Instantaneous, but the spell also has the entry Target: Living creature or creatures touched (up to one/level). Duration on Subjects, Effects, and Areas says
If the spell affects creatures directly (for example, charm person [or, for our purposes, parching touch]), the result travels with the subjects for the spell’s duration [which, in this case, is instantaneous—essentially forevermore until its effects are somehow healed or removed]. If the spell creates an effect, the effect lasts for the duration (176).
This is why the spell's description must say, "You can use this melee touch attack up to once per caster level." (Not incidentally, this way of carefully crafting touch spells that deal damage is what makes the spell shivering touch subject to DM oversight.)
While a caster could, in the abstract, cast the spell at the day's start and go on madcap adventures all while holding the spell's charge, touch spells generally make impractical long-term buffs. First, buried in Holding the Charge is the horrible accidental discharge rule that make this unpalatable: "If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges" (Player's Handbook 141 and, yes, that's the whole thing… whatever it means and this DM suggests ignoring it). Second, and more importantly, the same section says, "If you cast another spell, the touch spell dissipates" (ibid.).
Thus it's possible if a wizard is a parching touch specialist for the spell to be his all-day jam—casting no further spells but still parching the crap out of foes until he exhausts the spell's uses—, but I suspect such wizards will be rare.
$endgroup$
add a comment |
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Technically indefinitely, though various factors make that impractical.
If a touch spell is not successfully discharged the round it is cast (generally because you miss your touch attack) then you are considered to be Holding the Charge and can continue to make touch attacks each round until you successfully hit. You can hold the charge of a touch spell indefinitely, but touching anything or anyone, even unintentionally, will discharge it, making the prospect impractical for any real length of time. You also cannot cast any other spells without losing the touch spell, which is likely to outweigh any benefit you would get from casting it early and holding the charge all day.
$endgroup$
$begingroup$
I'm not looking at the spell text, but if it only targets creatures, it won't discharge on objects, which can making holding the charge for an extended period more likely (and more dangerous, since if you mess up, you're not hitting something that can't die...). One neat trick would be to use a feat or feature that lets you give someone or something else your touch spell to deliver - a familiar or follower could be much more deadly with an all-day multi-use touch spell.
$endgroup$
– gatherer818
Apr 3 at 5:18
$begingroup$
@gatherer818 I think, since you're not targeting the thing you touch accidentally, that the spell would likely trigger anyway, but, really, the accidental discharge rule is so vague as to be unplayable. (Does making a fist discharge the spell? Tying your shoe? Walking?) It's much worse—for a caster, anyway—to be unable to cast any other spells.
$endgroup$
– Hey I Can Chan
2 days ago
add a comment |
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$begingroup$
Taken all at once, the spell may seem contradictory. However, what the spell actually means is that the caster can cast the spell parching touch and thereafter make a number of parching touch attacks equal to his caster level, but the effects of those parching touch attacks are instantaneous, remaining even after the caster makes his last parching touch attack.
See, the 1st-level Sor/Wiz spell parching touch [necro] (Sandstorm 118-19) has the entry Duration: Instantaneous, but the spell also has the entry Target: Living creature or creatures touched (up to one/level). Duration on Subjects, Effects, and Areas says
If the spell affects creatures directly (for example, charm person [or, for our purposes, parching touch]), the result travels with the subjects for the spell’s duration [which, in this case, is instantaneous—essentially forevermore until its effects are somehow healed or removed]. If the spell creates an effect, the effect lasts for the duration (176).
This is why the spell's description must say, "You can use this melee touch attack up to once per caster level." (Not incidentally, this way of carefully crafting touch spells that deal damage is what makes the spell shivering touch subject to DM oversight.)
While a caster could, in the abstract, cast the spell at the day's start and go on madcap adventures all while holding the spell's charge, touch spells generally make impractical long-term buffs. First, buried in Holding the Charge is the horrible accidental discharge rule that make this unpalatable: "If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges" (Player's Handbook 141 and, yes, that's the whole thing… whatever it means and this DM suggests ignoring it). Second, and more importantly, the same section says, "If you cast another spell, the touch spell dissipates" (ibid.).
Thus it's possible if a wizard is a parching touch specialist for the spell to be his all-day jam—casting no further spells but still parching the crap out of foes until he exhausts the spell's uses—, but I suspect such wizards will be rare.
$endgroup$
add a comment |
$begingroup$
Taken all at once, the spell may seem contradictory. However, what the spell actually means is that the caster can cast the spell parching touch and thereafter make a number of parching touch attacks equal to his caster level, but the effects of those parching touch attacks are instantaneous, remaining even after the caster makes his last parching touch attack.
See, the 1st-level Sor/Wiz spell parching touch [necro] (Sandstorm 118-19) has the entry Duration: Instantaneous, but the spell also has the entry Target: Living creature or creatures touched (up to one/level). Duration on Subjects, Effects, and Areas says
If the spell affects creatures directly (for example, charm person [or, for our purposes, parching touch]), the result travels with the subjects for the spell’s duration [which, in this case, is instantaneous—essentially forevermore until its effects are somehow healed or removed]. If the spell creates an effect, the effect lasts for the duration (176).
This is why the spell's description must say, "You can use this melee touch attack up to once per caster level." (Not incidentally, this way of carefully crafting touch spells that deal damage is what makes the spell shivering touch subject to DM oversight.)
While a caster could, in the abstract, cast the spell at the day's start and go on madcap adventures all while holding the spell's charge, touch spells generally make impractical long-term buffs. First, buried in Holding the Charge is the horrible accidental discharge rule that make this unpalatable: "If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges" (Player's Handbook 141 and, yes, that's the whole thing… whatever it means and this DM suggests ignoring it). Second, and more importantly, the same section says, "If you cast another spell, the touch spell dissipates" (ibid.).
Thus it's possible if a wizard is a parching touch specialist for the spell to be his all-day jam—casting no further spells but still parching the crap out of foes until he exhausts the spell's uses—, but I suspect such wizards will be rare.
$endgroup$
add a comment |
$begingroup$
Taken all at once, the spell may seem contradictory. However, what the spell actually means is that the caster can cast the spell parching touch and thereafter make a number of parching touch attacks equal to his caster level, but the effects of those parching touch attacks are instantaneous, remaining even after the caster makes his last parching touch attack.
See, the 1st-level Sor/Wiz spell parching touch [necro] (Sandstorm 118-19) has the entry Duration: Instantaneous, but the spell also has the entry Target: Living creature or creatures touched (up to one/level). Duration on Subjects, Effects, and Areas says
If the spell affects creatures directly (for example, charm person [or, for our purposes, parching touch]), the result travels with the subjects for the spell’s duration [which, in this case, is instantaneous—essentially forevermore until its effects are somehow healed or removed]. If the spell creates an effect, the effect lasts for the duration (176).
This is why the spell's description must say, "You can use this melee touch attack up to once per caster level." (Not incidentally, this way of carefully crafting touch spells that deal damage is what makes the spell shivering touch subject to DM oversight.)
While a caster could, in the abstract, cast the spell at the day's start and go on madcap adventures all while holding the spell's charge, touch spells generally make impractical long-term buffs. First, buried in Holding the Charge is the horrible accidental discharge rule that make this unpalatable: "If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges" (Player's Handbook 141 and, yes, that's the whole thing… whatever it means and this DM suggests ignoring it). Second, and more importantly, the same section says, "If you cast another spell, the touch spell dissipates" (ibid.).
Thus it's possible if a wizard is a parching touch specialist for the spell to be his all-day jam—casting no further spells but still parching the crap out of foes until he exhausts the spell's uses—, but I suspect such wizards will be rare.
$endgroup$
Taken all at once, the spell may seem contradictory. However, what the spell actually means is that the caster can cast the spell parching touch and thereafter make a number of parching touch attacks equal to his caster level, but the effects of those parching touch attacks are instantaneous, remaining even after the caster makes his last parching touch attack.
See, the 1st-level Sor/Wiz spell parching touch [necro] (Sandstorm 118-19) has the entry Duration: Instantaneous, but the spell also has the entry Target: Living creature or creatures touched (up to one/level). Duration on Subjects, Effects, and Areas says
If the spell affects creatures directly (for example, charm person [or, for our purposes, parching touch]), the result travels with the subjects for the spell’s duration [which, in this case, is instantaneous—essentially forevermore until its effects are somehow healed or removed]. If the spell creates an effect, the effect lasts for the duration (176).
This is why the spell's description must say, "You can use this melee touch attack up to once per caster level." (Not incidentally, this way of carefully crafting touch spells that deal damage is what makes the spell shivering touch subject to DM oversight.)
While a caster could, in the abstract, cast the spell at the day's start and go on madcap adventures all while holding the spell's charge, touch spells generally make impractical long-term buffs. First, buried in Holding the Charge is the horrible accidental discharge rule that make this unpalatable: "If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges" (Player's Handbook 141 and, yes, that's the whole thing… whatever it means and this DM suggests ignoring it). Second, and more importantly, the same section says, "If you cast another spell, the touch spell dissipates" (ibid.).
Thus it's possible if a wizard is a parching touch specialist for the spell to be his all-day jam—casting no further spells but still parching the crap out of foes until he exhausts the spell's uses—, but I suspect such wizards will be rare.
edited 10 hours ago
answered Apr 3 at 5:51
Hey I Can ChanHey I Can Chan
146k12259626
146k12259626
add a comment |
add a comment |
$begingroup$
Technically indefinitely, though various factors make that impractical.
If a touch spell is not successfully discharged the round it is cast (generally because you miss your touch attack) then you are considered to be Holding the Charge and can continue to make touch attacks each round until you successfully hit. You can hold the charge of a touch spell indefinitely, but touching anything or anyone, even unintentionally, will discharge it, making the prospect impractical for any real length of time. You also cannot cast any other spells without losing the touch spell, which is likely to outweigh any benefit you would get from casting it early and holding the charge all day.
$endgroup$
$begingroup$
I'm not looking at the spell text, but if it only targets creatures, it won't discharge on objects, which can making holding the charge for an extended period more likely (and more dangerous, since if you mess up, you're not hitting something that can't die...). One neat trick would be to use a feat or feature that lets you give someone or something else your touch spell to deliver - a familiar or follower could be much more deadly with an all-day multi-use touch spell.
$endgroup$
– gatherer818
Apr 3 at 5:18
$begingroup$
@gatherer818 I think, since you're not targeting the thing you touch accidentally, that the spell would likely trigger anyway, but, really, the accidental discharge rule is so vague as to be unplayable. (Does making a fist discharge the spell? Tying your shoe? Walking?) It's much worse—for a caster, anyway—to be unable to cast any other spells.
$endgroup$
– Hey I Can Chan
2 days ago
add a comment |
$begingroup$
Technically indefinitely, though various factors make that impractical.
If a touch spell is not successfully discharged the round it is cast (generally because you miss your touch attack) then you are considered to be Holding the Charge and can continue to make touch attacks each round until you successfully hit. You can hold the charge of a touch spell indefinitely, but touching anything or anyone, even unintentionally, will discharge it, making the prospect impractical for any real length of time. You also cannot cast any other spells without losing the touch spell, which is likely to outweigh any benefit you would get from casting it early and holding the charge all day.
$endgroup$
$begingroup$
I'm not looking at the spell text, but if it only targets creatures, it won't discharge on objects, which can making holding the charge for an extended period more likely (and more dangerous, since if you mess up, you're not hitting something that can't die...). One neat trick would be to use a feat or feature that lets you give someone or something else your touch spell to deliver - a familiar or follower could be much more deadly with an all-day multi-use touch spell.
$endgroup$
– gatherer818
Apr 3 at 5:18
$begingroup$
@gatherer818 I think, since you're not targeting the thing you touch accidentally, that the spell would likely trigger anyway, but, really, the accidental discharge rule is so vague as to be unplayable. (Does making a fist discharge the spell? Tying your shoe? Walking?) It's much worse—for a caster, anyway—to be unable to cast any other spells.
$endgroup$
– Hey I Can Chan
2 days ago
add a comment |
$begingroup$
Technically indefinitely, though various factors make that impractical.
If a touch spell is not successfully discharged the round it is cast (generally because you miss your touch attack) then you are considered to be Holding the Charge and can continue to make touch attacks each round until you successfully hit. You can hold the charge of a touch spell indefinitely, but touching anything or anyone, even unintentionally, will discharge it, making the prospect impractical for any real length of time. You also cannot cast any other spells without losing the touch spell, which is likely to outweigh any benefit you would get from casting it early and holding the charge all day.
$endgroup$
Technically indefinitely, though various factors make that impractical.
If a touch spell is not successfully discharged the round it is cast (generally because you miss your touch attack) then you are considered to be Holding the Charge and can continue to make touch attacks each round until you successfully hit. You can hold the charge of a touch spell indefinitely, but touching anything or anyone, even unintentionally, will discharge it, making the prospect impractical for any real length of time. You also cannot cast any other spells without losing the touch spell, which is likely to outweigh any benefit you would get from casting it early and holding the charge all day.
answered Apr 3 at 4:45
Kyle DoyleKyle Doyle
1,6221613
1,6221613
$begingroup$
I'm not looking at the spell text, but if it only targets creatures, it won't discharge on objects, which can making holding the charge for an extended period more likely (and more dangerous, since if you mess up, you're not hitting something that can't die...). One neat trick would be to use a feat or feature that lets you give someone or something else your touch spell to deliver - a familiar or follower could be much more deadly with an all-day multi-use touch spell.
$endgroup$
– gatherer818
Apr 3 at 5:18
$begingroup$
@gatherer818 I think, since you're not targeting the thing you touch accidentally, that the spell would likely trigger anyway, but, really, the accidental discharge rule is so vague as to be unplayable. (Does making a fist discharge the spell? Tying your shoe? Walking?) It's much worse—for a caster, anyway—to be unable to cast any other spells.
$endgroup$
– Hey I Can Chan
2 days ago
add a comment |
$begingroup$
I'm not looking at the spell text, but if it only targets creatures, it won't discharge on objects, which can making holding the charge for an extended period more likely (and more dangerous, since if you mess up, you're not hitting something that can't die...). One neat trick would be to use a feat or feature that lets you give someone or something else your touch spell to deliver - a familiar or follower could be much more deadly with an all-day multi-use touch spell.
$endgroup$
– gatherer818
Apr 3 at 5:18
$begingroup$
@gatherer818 I think, since you're not targeting the thing you touch accidentally, that the spell would likely trigger anyway, but, really, the accidental discharge rule is so vague as to be unplayable. (Does making a fist discharge the spell? Tying your shoe? Walking?) It's much worse—for a caster, anyway—to be unable to cast any other spells.
$endgroup$
– Hey I Can Chan
2 days ago
$begingroup$
I'm not looking at the spell text, but if it only targets creatures, it won't discharge on objects, which can making holding the charge for an extended period more likely (and more dangerous, since if you mess up, you're not hitting something that can't die...). One neat trick would be to use a feat or feature that lets you give someone or something else your touch spell to deliver - a familiar or follower could be much more deadly with an all-day multi-use touch spell.
$endgroup$
– gatherer818
Apr 3 at 5:18
$begingroup$
I'm not looking at the spell text, but if it only targets creatures, it won't discharge on objects, which can making holding the charge for an extended period more likely (and more dangerous, since if you mess up, you're not hitting something that can't die...). One neat trick would be to use a feat or feature that lets you give someone or something else your touch spell to deliver - a familiar or follower could be much more deadly with an all-day multi-use touch spell.
$endgroup$
– gatherer818
Apr 3 at 5:18
$begingroup$
@gatherer818 I think, since you're not targeting the thing you touch accidentally, that the spell would likely trigger anyway, but, really, the accidental discharge rule is so vague as to be unplayable. (Does making a fist discharge the spell? Tying your shoe? Walking?) It's much worse—for a caster, anyway—to be unable to cast any other spells.
$endgroup$
– Hey I Can Chan
2 days ago
$begingroup$
@gatherer818 I think, since you're not targeting the thing you touch accidentally, that the spell would likely trigger anyway, but, really, the accidental discharge rule is so vague as to be unplayable. (Does making a fist discharge the spell? Tying your shoe? Walking?) It's much worse—for a caster, anyway—to be unable to cast any other spells.
$endgroup$
– Hey I Can Chan
2 days ago
add a comment |
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