Is it okay / does it make sense for another player to join a running game of Munchkin?Munchkin as a two player gameCan I discard a race or class card directly from my hand to avoid charity?How does the help system work in munchkin?Munchkin: card attributes in the event of helping another playerUnnatural Axe Santa vs. Elf and the Mummy cardCan you interfere and help and win the game as an elf in munchkin?Does “Cheat!” effectively give you two more hands?Munchkin vs Munchkin Deluxe

How can I use the arrow sign in my bash prompt?

The plural of 'stomach"

Personal Teleportation as a Weapon

Mapping a list into a phase plot

is this a spam?

Is there any reason not to eat food that's been dropped on the surface of the moon?

Your magic is very sketchy

Bash method for viewing beginning and end of file

Short story about space worker geeks who zone out by 'listening' to radiation from stars

How do I keep an essay about "feeling flat" from feeling flat?

What to do with wrong results in talks?

Applicability of Single Responsibility Principle

Is a roofing delivery truck likely to crack my driveway slab?

Student evaluations of teaching assistants

Is this Spell Mimic feat balanced?

Is there an Impartial Brexit Deal comparison site?

Can criminal fraud exist without damages?

Understanding "audieritis" in Psalm 94

Can somebody explain Brexit in a few child-proof sentences?

What does this 7 mean above the f flat

Do I need a multiple entry visa for a trip UK -> Sweden -> UK?

Modify casing of marked letters

There is only s̶i̶x̶t̶y one place he can be

Is it correct to write "is not focus on"?



Is it okay / does it make sense for another player to join a running game of Munchkin?


Munchkin as a two player gameCan I discard a race or class card directly from my hand to avoid charity?How does the help system work in munchkin?Munchkin: card attributes in the event of helping another playerUnnatural Axe Santa vs. Elf and the Mummy cardCan you interfere and help and win the game as an elf in munchkin?Does “Cheat!” effectively give you two more hands?Munchkin vs Munchkin Deluxe













19















In a "just for fun" session of the card game Munchkin, would it be okay to join a game in progress? Of course the joining person would be in a disadvantage.



Arguments against this, as far as I can think of for now:



  1. The current order of the players is disturbed by adding another player.









share|improve this question









New contributor




Christian is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.















  • 2





    Is this the board or card game version?

    – WendyG
    yesterday






  • 17





    Munchkin is about the least serious game you can play. It also has ridiculous catch up mechanisms so if you're going to add someone mid-game, Munchkin is the game to do it in.

    – Stephen
    yesterday















19















In a "just for fun" session of the card game Munchkin, would it be okay to join a game in progress? Of course the joining person would be in a disadvantage.



Arguments against this, as far as I can think of for now:



  1. The current order of the players is disturbed by adding another player.









share|improve this question









New contributor




Christian is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.















  • 2





    Is this the board or card game version?

    – WendyG
    yesterday






  • 17





    Munchkin is about the least serious game you can play. It also has ridiculous catch up mechanisms so if you're going to add someone mid-game, Munchkin is the game to do it in.

    – Stephen
    yesterday













19












19








19








In a "just for fun" session of the card game Munchkin, would it be okay to join a game in progress? Of course the joining person would be in a disadvantage.



Arguments against this, as far as I can think of for now:



  1. The current order of the players is disturbed by adding another player.









share|improve this question









New contributor




Christian is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












In a "just for fun" session of the card game Munchkin, would it be okay to join a game in progress? Of course the joining person would be in a disadvantage.



Arguments against this, as far as I can think of for now:



  1. The current order of the players is disturbed by adding another player.






munchkin






share|improve this question









New contributor




Christian is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









New contributor




Christian is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question








edited yesterday







Christian













New contributor




Christian is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









asked yesterday









ChristianChristian

19816




19816




New contributor




Christian is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





Christian is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Christian is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.







  • 2





    Is this the board or card game version?

    – WendyG
    yesterday






  • 17





    Munchkin is about the least serious game you can play. It also has ridiculous catch up mechanisms so if you're going to add someone mid-game, Munchkin is the game to do it in.

    – Stephen
    yesterday












  • 2





    Is this the board or card game version?

    – WendyG
    yesterday






  • 17





    Munchkin is about the least serious game you can play. It also has ridiculous catch up mechanisms so if you're going to add someone mid-game, Munchkin is the game to do it in.

    – Stephen
    yesterday







2




2





Is this the board or card game version?

– WendyG
yesterday





Is this the board or card game version?

– WendyG
yesterday




17




17





Munchkin is about the least serious game you can play. It also has ridiculous catch up mechanisms so if you're going to add someone mid-game, Munchkin is the game to do it in.

– Stephen
yesterday





Munchkin is about the least serious game you can play. It also has ridiculous catch up mechanisms so if you're going to add someone mid-game, Munchkin is the game to do it in.

– Stephen
yesterday










5 Answers
5






active

oldest

votes


















14














I've played plenty of games where someone has joined mid-game, and it has worked very well them just starting as if from scratch (i.e. at level 1 and drawing the starting hand of 4 treasure, 4 doors).



In my experience, what tends to happen is the established players have no problem with helping them to fight monsters they can't beat, meaning they'll level up and get loot just fine without needing a level boost.



In terms of changing the play order, I have a feeling there's a card which influences turn order in one of the early expansion sets, something along the lines of "Player is now fighting this monster, and play continues as though this were the player's turn", effectively skipping everyone in between - although I can't find the card name or text with a cursory search. Also, I wouldn't have said Munchkin is a game which particularly relied on the turn order, so I don't really see how this could be a problem.



In my opinion, if someone gets upset over a new player joining mid-campaign in casual play, they're probably taking Munchkin too seriously.






share|improve this answer








New contributor




Matt Taylor is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




















  • I'm accepting this answer, but I had trouble deciding between so many good answers! Thank you everyone! :)

    – Christian
    14 hours ago











  • There is if I remember (though I haven't payed a game of munchkin in years) a bunch of to the left or to the right, IO know some of the bookmarks get given like that if used, though I;d have to find my munchkin bookmarks.

    – Andrew
    11 hours ago






  • 1





    Regarding your third paragraph, the basic Munchkin game has the Transferral Potion which works kind of like that, but it explicitly says that "the original player then resumes his turn" after the combat ends (although it's kind of easy to forget this, especially if it's a long combat).

    – Ilmari Karonen
    6 hours ago


















18














If it's "just for fun" and everyone is still having fun, then sure. If someone finds their fun level jeopardized by, for example, the disruption of the play order, then either you should delay the introduction of the new player or change the mind(s) of the opposed player(s).






share|improve this answer






























    9














    Does it make sense: That depends on how long the game has been running. If you've only been around the table 1-3 times the disadvantage isn't so massive that the player has no real chance of catching up, more than that it doesn't make much sense to join games already in progress.



    Is it okay: That's up to the people playing the game. There's no major difference from adding a player, some things would have been different if the game had started out with 4 people instead of 3, but those are made up for by the disadvantage the new player faces by coming in late. The turn order is disrupted, but the new player gets none of the benefits or detriments of having been in turn order until now. The best place to add a new player to the game is immediately after the current player, so they get into the game and start their catch-up immediately.






    share|improve this answer






























      7














      Would it be okay to join a game in progress? If everyone at the table is okay with it, of course. I have played dozens of games where someone or multiple people have joined late, I would restrict new players only if the end-game was clearly in sight.



      Some arguments against:



      1. Player order. If someone believes mixing up the player order is a game breaker, they leave too much up to chance rather than strategy. It is just as likely they will be positively or neutrally affected by the new player order as negatively.


      2. New player will ally with a particular player. I've had people invite their friends part way through and this I was apprehensive, assuming they would just assist their friend to victory. Often they are even more competitive with their friend and if they are a good player will be persuaded by good arguments for coordination rather than blatantly helping their friend.


      3. End-game is in sight and new player has no chance. I have joined very late and still won games. But if the end is only a few turns away, the new player will only be able to throw their weight for or against one of the contenders. This leaves a sour taste in the loser's mind, even if they may have ultimately lost anyhow.


      4. New player needs to be taught the game. I am fine teaching new players at the start of the game, having a new player come partway through upsets the flow and may detract from other's fun. Best to wait until next game.






      share|improve this answer








      New contributor




      PandaBearSoup is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.















      • 1





        Good point about new players needing to be taught the game. I'd generally come down on the side of being nice and letting people just insert themselves into the game, but a new player doing either 3 or 4 is just obnoxious!

        – Meelah
        14 hours ago


















      5














      Inserting a new player into the turn order is far less consequential than the change in balance of power that a new player introduces. Most games of Munchkin I've played come to a series of showdowns in which one player tries to win and the other players try to stop that player. Players too far behind have a much higher risk of kingmaking to end the game rather than trying to win.



      Given that, the question is whether a new player added at that point in the game has a reasonable chance of winning. You may want to have them start at a level higher than one (such as the lowest level any other player is), and possibly draw a few random pieces of equipment if the game is reasonably far along.






      share|improve this answer






















        Your Answer








        StackExchange.ready(function()
        var channelOptions =
        tags: "".split(" "),
        id: "147"
        ;
        initTagRenderer("".split(" "), "".split(" "), channelOptions);

        StackExchange.using("externalEditor", function()
        // Have to fire editor after snippets, if snippets enabled
        if (StackExchange.settings.snippets.snippetsEnabled)
        StackExchange.using("snippets", function()
        createEditor();
        );

        else
        createEditor();

        );

        function createEditor()
        StackExchange.prepareEditor(
        heartbeatType: 'answer',
        autoActivateHeartbeat: false,
        convertImagesToLinks: false,
        noModals: true,
        showLowRepImageUploadWarning: true,
        reputationToPostImages: null,
        bindNavPrevention: true,
        postfix: "",
        imageUploader:
        brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
        contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
        allowUrls: true
        ,
        noCode: true, onDemand: true,
        discardSelector: ".discard-answer"
        ,immediatelyShowMarkdownHelp:true
        );



        );






        Christian is a new contributor. Be nice, and check out our Code of Conduct.









        draft saved

        draft discarded


















        StackExchange.ready(
        function ()
        StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fboardgames.stackexchange.com%2fquestions%2f45636%2fis-it-okay-does-it-make-sense-for-another-player-to-join-a-running-game-of-mun%23new-answer', 'question_page');

        );

        Post as a guest















        Required, but never shown

























        5 Answers
        5






        active

        oldest

        votes








        5 Answers
        5






        active

        oldest

        votes









        active

        oldest

        votes






        active

        oldest

        votes









        14














        I've played plenty of games where someone has joined mid-game, and it has worked very well them just starting as if from scratch (i.e. at level 1 and drawing the starting hand of 4 treasure, 4 doors).



        In my experience, what tends to happen is the established players have no problem with helping them to fight monsters they can't beat, meaning they'll level up and get loot just fine without needing a level boost.



        In terms of changing the play order, I have a feeling there's a card which influences turn order in one of the early expansion sets, something along the lines of "Player is now fighting this monster, and play continues as though this were the player's turn", effectively skipping everyone in between - although I can't find the card name or text with a cursory search. Also, I wouldn't have said Munchkin is a game which particularly relied on the turn order, so I don't really see how this could be a problem.



        In my opinion, if someone gets upset over a new player joining mid-campaign in casual play, they're probably taking Munchkin too seriously.






        share|improve this answer








        New contributor




        Matt Taylor is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.




















        • I'm accepting this answer, but I had trouble deciding between so many good answers! Thank you everyone! :)

          – Christian
          14 hours ago











        • There is if I remember (though I haven't payed a game of munchkin in years) a bunch of to the left or to the right, IO know some of the bookmarks get given like that if used, though I;d have to find my munchkin bookmarks.

          – Andrew
          11 hours ago






        • 1





          Regarding your third paragraph, the basic Munchkin game has the Transferral Potion which works kind of like that, but it explicitly says that "the original player then resumes his turn" after the combat ends (although it's kind of easy to forget this, especially if it's a long combat).

          – Ilmari Karonen
          6 hours ago















        14














        I've played plenty of games where someone has joined mid-game, and it has worked very well them just starting as if from scratch (i.e. at level 1 and drawing the starting hand of 4 treasure, 4 doors).



        In my experience, what tends to happen is the established players have no problem with helping them to fight monsters they can't beat, meaning they'll level up and get loot just fine without needing a level boost.



        In terms of changing the play order, I have a feeling there's a card which influences turn order in one of the early expansion sets, something along the lines of "Player is now fighting this monster, and play continues as though this were the player's turn", effectively skipping everyone in between - although I can't find the card name or text with a cursory search. Also, I wouldn't have said Munchkin is a game which particularly relied on the turn order, so I don't really see how this could be a problem.



        In my opinion, if someone gets upset over a new player joining mid-campaign in casual play, they're probably taking Munchkin too seriously.






        share|improve this answer








        New contributor




        Matt Taylor is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.




















        • I'm accepting this answer, but I had trouble deciding between so many good answers! Thank you everyone! :)

          – Christian
          14 hours ago











        • There is if I remember (though I haven't payed a game of munchkin in years) a bunch of to the left or to the right, IO know some of the bookmarks get given like that if used, though I;d have to find my munchkin bookmarks.

          – Andrew
          11 hours ago






        • 1





          Regarding your third paragraph, the basic Munchkin game has the Transferral Potion which works kind of like that, but it explicitly says that "the original player then resumes his turn" after the combat ends (although it's kind of easy to forget this, especially if it's a long combat).

          – Ilmari Karonen
          6 hours ago













        14












        14








        14







        I've played plenty of games where someone has joined mid-game, and it has worked very well them just starting as if from scratch (i.e. at level 1 and drawing the starting hand of 4 treasure, 4 doors).



        In my experience, what tends to happen is the established players have no problem with helping them to fight monsters they can't beat, meaning they'll level up and get loot just fine without needing a level boost.



        In terms of changing the play order, I have a feeling there's a card which influences turn order in one of the early expansion sets, something along the lines of "Player is now fighting this monster, and play continues as though this were the player's turn", effectively skipping everyone in between - although I can't find the card name or text with a cursory search. Also, I wouldn't have said Munchkin is a game which particularly relied on the turn order, so I don't really see how this could be a problem.



        In my opinion, if someone gets upset over a new player joining mid-campaign in casual play, they're probably taking Munchkin too seriously.






        share|improve this answer








        New contributor




        Matt Taylor is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.










        I've played plenty of games where someone has joined mid-game, and it has worked very well them just starting as if from scratch (i.e. at level 1 and drawing the starting hand of 4 treasure, 4 doors).



        In my experience, what tends to happen is the established players have no problem with helping them to fight monsters they can't beat, meaning they'll level up and get loot just fine without needing a level boost.



        In terms of changing the play order, I have a feeling there's a card which influences turn order in one of the early expansion sets, something along the lines of "Player is now fighting this monster, and play continues as though this were the player's turn", effectively skipping everyone in between - although I can't find the card name or text with a cursory search. Also, I wouldn't have said Munchkin is a game which particularly relied on the turn order, so I don't really see how this could be a problem.



        In my opinion, if someone gets upset over a new player joining mid-campaign in casual play, they're probably taking Munchkin too seriously.







        share|improve this answer








        New contributor




        Matt Taylor is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.









        share|improve this answer



        share|improve this answer






        New contributor




        Matt Taylor is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.









        answered yesterday









        Matt TaylorMatt Taylor

        25613




        25613




        New contributor




        Matt Taylor is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.





        New contributor





        Matt Taylor is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.






        Matt Taylor is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.












        • I'm accepting this answer, but I had trouble deciding between so many good answers! Thank you everyone! :)

          – Christian
          14 hours ago











        • There is if I remember (though I haven't payed a game of munchkin in years) a bunch of to the left or to the right, IO know some of the bookmarks get given like that if used, though I;d have to find my munchkin bookmarks.

          – Andrew
          11 hours ago






        • 1





          Regarding your third paragraph, the basic Munchkin game has the Transferral Potion which works kind of like that, but it explicitly says that "the original player then resumes his turn" after the combat ends (although it's kind of easy to forget this, especially if it's a long combat).

          – Ilmari Karonen
          6 hours ago

















        • I'm accepting this answer, but I had trouble deciding between so many good answers! Thank you everyone! :)

          – Christian
          14 hours ago











        • There is if I remember (though I haven't payed a game of munchkin in years) a bunch of to the left or to the right, IO know some of the bookmarks get given like that if used, though I;d have to find my munchkin bookmarks.

          – Andrew
          11 hours ago






        • 1





          Regarding your third paragraph, the basic Munchkin game has the Transferral Potion which works kind of like that, but it explicitly says that "the original player then resumes his turn" after the combat ends (although it's kind of easy to forget this, especially if it's a long combat).

          – Ilmari Karonen
          6 hours ago
















        I'm accepting this answer, but I had trouble deciding between so many good answers! Thank you everyone! :)

        – Christian
        14 hours ago





        I'm accepting this answer, but I had trouble deciding between so many good answers! Thank you everyone! :)

        – Christian
        14 hours ago













        There is if I remember (though I haven't payed a game of munchkin in years) a bunch of to the left or to the right, IO know some of the bookmarks get given like that if used, though I;d have to find my munchkin bookmarks.

        – Andrew
        11 hours ago





        There is if I remember (though I haven't payed a game of munchkin in years) a bunch of to the left or to the right, IO know some of the bookmarks get given like that if used, though I;d have to find my munchkin bookmarks.

        – Andrew
        11 hours ago




        1




        1





        Regarding your third paragraph, the basic Munchkin game has the Transferral Potion which works kind of like that, but it explicitly says that "the original player then resumes his turn" after the combat ends (although it's kind of easy to forget this, especially if it's a long combat).

        – Ilmari Karonen
        6 hours ago





        Regarding your third paragraph, the basic Munchkin game has the Transferral Potion which works kind of like that, but it explicitly says that "the original player then resumes his turn" after the combat ends (although it's kind of easy to forget this, especially if it's a long combat).

        – Ilmari Karonen
        6 hours ago











        18














        If it's "just for fun" and everyone is still having fun, then sure. If someone finds their fun level jeopardized by, for example, the disruption of the play order, then either you should delay the introduction of the new player or change the mind(s) of the opposed player(s).






        share|improve this answer



























          18














          If it's "just for fun" and everyone is still having fun, then sure. If someone finds their fun level jeopardized by, for example, the disruption of the play order, then either you should delay the introduction of the new player or change the mind(s) of the opposed player(s).






          share|improve this answer

























            18












            18








            18







            If it's "just for fun" and everyone is still having fun, then sure. If someone finds their fun level jeopardized by, for example, the disruption of the play order, then either you should delay the introduction of the new player or change the mind(s) of the opposed player(s).






            share|improve this answer













            If it's "just for fun" and everyone is still having fun, then sure. If someone finds their fun level jeopardized by, for example, the disruption of the play order, then either you should delay the introduction of the new player or change the mind(s) of the opposed player(s).







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered yesterday









            L. Scott JohnsonL. Scott Johnson

            905110




            905110





















                9














                Does it make sense: That depends on how long the game has been running. If you've only been around the table 1-3 times the disadvantage isn't so massive that the player has no real chance of catching up, more than that it doesn't make much sense to join games already in progress.



                Is it okay: That's up to the people playing the game. There's no major difference from adding a player, some things would have been different if the game had started out with 4 people instead of 3, but those are made up for by the disadvantage the new player faces by coming in late. The turn order is disrupted, but the new player gets none of the benefits or detriments of having been in turn order until now. The best place to add a new player to the game is immediately after the current player, so they get into the game and start their catch-up immediately.






                share|improve this answer



























                  9














                  Does it make sense: That depends on how long the game has been running. If you've only been around the table 1-3 times the disadvantage isn't so massive that the player has no real chance of catching up, more than that it doesn't make much sense to join games already in progress.



                  Is it okay: That's up to the people playing the game. There's no major difference from adding a player, some things would have been different if the game had started out with 4 people instead of 3, but those are made up for by the disadvantage the new player faces by coming in late. The turn order is disrupted, but the new player gets none of the benefits or detriments of having been in turn order until now. The best place to add a new player to the game is immediately after the current player, so they get into the game and start their catch-up immediately.






                  share|improve this answer

























                    9












                    9








                    9







                    Does it make sense: That depends on how long the game has been running. If you've only been around the table 1-3 times the disadvantage isn't so massive that the player has no real chance of catching up, more than that it doesn't make much sense to join games already in progress.



                    Is it okay: That's up to the people playing the game. There's no major difference from adding a player, some things would have been different if the game had started out with 4 people instead of 3, but those are made up for by the disadvantage the new player faces by coming in late. The turn order is disrupted, but the new player gets none of the benefits or detriments of having been in turn order until now. The best place to add a new player to the game is immediately after the current player, so they get into the game and start their catch-up immediately.






                    share|improve this answer













                    Does it make sense: That depends on how long the game has been running. If you've only been around the table 1-3 times the disadvantage isn't so massive that the player has no real chance of catching up, more than that it doesn't make much sense to join games already in progress.



                    Is it okay: That's up to the people playing the game. There's no major difference from adding a player, some things would have been different if the game had started out with 4 people instead of 3, but those are made up for by the disadvantage the new player faces by coming in late. The turn order is disrupted, but the new player gets none of the benefits or detriments of having been in turn order until now. The best place to add a new player to the game is immediately after the current player, so they get into the game and start their catch-up immediately.







                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered yesterday









                    AndrewAndrew

                    5,8951839




                    5,8951839





















                        7














                        Would it be okay to join a game in progress? If everyone at the table is okay with it, of course. I have played dozens of games where someone or multiple people have joined late, I would restrict new players only if the end-game was clearly in sight.



                        Some arguments against:



                        1. Player order. If someone believes mixing up the player order is a game breaker, they leave too much up to chance rather than strategy. It is just as likely they will be positively or neutrally affected by the new player order as negatively.


                        2. New player will ally with a particular player. I've had people invite their friends part way through and this I was apprehensive, assuming they would just assist their friend to victory. Often they are even more competitive with their friend and if they are a good player will be persuaded by good arguments for coordination rather than blatantly helping their friend.


                        3. End-game is in sight and new player has no chance. I have joined very late and still won games. But if the end is only a few turns away, the new player will only be able to throw their weight for or against one of the contenders. This leaves a sour taste in the loser's mind, even if they may have ultimately lost anyhow.


                        4. New player needs to be taught the game. I am fine teaching new players at the start of the game, having a new player come partway through upsets the flow and may detract from other's fun. Best to wait until next game.






                        share|improve this answer








                        New contributor




                        PandaBearSoup is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                        Check out our Code of Conduct.















                        • 1





                          Good point about new players needing to be taught the game. I'd generally come down on the side of being nice and letting people just insert themselves into the game, but a new player doing either 3 or 4 is just obnoxious!

                          – Meelah
                          14 hours ago















                        7














                        Would it be okay to join a game in progress? If everyone at the table is okay with it, of course. I have played dozens of games where someone or multiple people have joined late, I would restrict new players only if the end-game was clearly in sight.



                        Some arguments against:



                        1. Player order. If someone believes mixing up the player order is a game breaker, they leave too much up to chance rather than strategy. It is just as likely they will be positively or neutrally affected by the new player order as negatively.


                        2. New player will ally with a particular player. I've had people invite their friends part way through and this I was apprehensive, assuming they would just assist their friend to victory. Often they are even more competitive with their friend and if they are a good player will be persuaded by good arguments for coordination rather than blatantly helping their friend.


                        3. End-game is in sight and new player has no chance. I have joined very late and still won games. But if the end is only a few turns away, the new player will only be able to throw their weight for or against one of the contenders. This leaves a sour taste in the loser's mind, even if they may have ultimately lost anyhow.


                        4. New player needs to be taught the game. I am fine teaching new players at the start of the game, having a new player come partway through upsets the flow and may detract from other's fun. Best to wait until next game.






                        share|improve this answer








                        New contributor




                        PandaBearSoup is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                        Check out our Code of Conduct.















                        • 1





                          Good point about new players needing to be taught the game. I'd generally come down on the side of being nice and letting people just insert themselves into the game, but a new player doing either 3 or 4 is just obnoxious!

                          – Meelah
                          14 hours ago













                        7












                        7








                        7







                        Would it be okay to join a game in progress? If everyone at the table is okay with it, of course. I have played dozens of games where someone or multiple people have joined late, I would restrict new players only if the end-game was clearly in sight.



                        Some arguments against:



                        1. Player order. If someone believes mixing up the player order is a game breaker, they leave too much up to chance rather than strategy. It is just as likely they will be positively or neutrally affected by the new player order as negatively.


                        2. New player will ally with a particular player. I've had people invite their friends part way through and this I was apprehensive, assuming they would just assist their friend to victory. Often they are even more competitive with their friend and if they are a good player will be persuaded by good arguments for coordination rather than blatantly helping their friend.


                        3. End-game is in sight and new player has no chance. I have joined very late and still won games. But if the end is only a few turns away, the new player will only be able to throw their weight for or against one of the contenders. This leaves a sour taste in the loser's mind, even if they may have ultimately lost anyhow.


                        4. New player needs to be taught the game. I am fine teaching new players at the start of the game, having a new player come partway through upsets the flow and may detract from other's fun. Best to wait until next game.






                        share|improve this answer








                        New contributor




                        PandaBearSoup is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                        Check out our Code of Conduct.










                        Would it be okay to join a game in progress? If everyone at the table is okay with it, of course. I have played dozens of games where someone or multiple people have joined late, I would restrict new players only if the end-game was clearly in sight.



                        Some arguments against:



                        1. Player order. If someone believes mixing up the player order is a game breaker, they leave too much up to chance rather than strategy. It is just as likely they will be positively or neutrally affected by the new player order as negatively.


                        2. New player will ally with a particular player. I've had people invite their friends part way through and this I was apprehensive, assuming they would just assist their friend to victory. Often they are even more competitive with their friend and if they are a good player will be persuaded by good arguments for coordination rather than blatantly helping their friend.


                        3. End-game is in sight and new player has no chance. I have joined very late and still won games. But if the end is only a few turns away, the new player will only be able to throw their weight for or against one of the contenders. This leaves a sour taste in the loser's mind, even if they may have ultimately lost anyhow.


                        4. New player needs to be taught the game. I am fine teaching new players at the start of the game, having a new player come partway through upsets the flow and may detract from other's fun. Best to wait until next game.







                        share|improve this answer








                        New contributor




                        PandaBearSoup is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                        Check out our Code of Conduct.









                        share|improve this answer



                        share|improve this answer






                        New contributor




                        PandaBearSoup is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                        Check out our Code of Conduct.









                        answered yesterday









                        PandaBearSoupPandaBearSoup

                        1711




                        1711




                        New contributor




                        PandaBearSoup is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                        Check out our Code of Conduct.





                        New contributor





                        PandaBearSoup is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                        Check out our Code of Conduct.






                        PandaBearSoup is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                        Check out our Code of Conduct.







                        • 1





                          Good point about new players needing to be taught the game. I'd generally come down on the side of being nice and letting people just insert themselves into the game, but a new player doing either 3 or 4 is just obnoxious!

                          – Meelah
                          14 hours ago












                        • 1





                          Good point about new players needing to be taught the game. I'd generally come down on the side of being nice and letting people just insert themselves into the game, but a new player doing either 3 or 4 is just obnoxious!

                          – Meelah
                          14 hours ago







                        1




                        1





                        Good point about new players needing to be taught the game. I'd generally come down on the side of being nice and letting people just insert themselves into the game, but a new player doing either 3 or 4 is just obnoxious!

                        – Meelah
                        14 hours ago





                        Good point about new players needing to be taught the game. I'd generally come down on the side of being nice and letting people just insert themselves into the game, but a new player doing either 3 or 4 is just obnoxious!

                        – Meelah
                        14 hours ago











                        5














                        Inserting a new player into the turn order is far less consequential than the change in balance of power that a new player introduces. Most games of Munchkin I've played come to a series of showdowns in which one player tries to win and the other players try to stop that player. Players too far behind have a much higher risk of kingmaking to end the game rather than trying to win.



                        Given that, the question is whether a new player added at that point in the game has a reasonable chance of winning. You may want to have them start at a level higher than one (such as the lowest level any other player is), and possibly draw a few random pieces of equipment if the game is reasonably far along.






                        share|improve this answer



























                          5














                          Inserting a new player into the turn order is far less consequential than the change in balance of power that a new player introduces. Most games of Munchkin I've played come to a series of showdowns in which one player tries to win and the other players try to stop that player. Players too far behind have a much higher risk of kingmaking to end the game rather than trying to win.



                          Given that, the question is whether a new player added at that point in the game has a reasonable chance of winning. You may want to have them start at a level higher than one (such as the lowest level any other player is), and possibly draw a few random pieces of equipment if the game is reasonably far along.






                          share|improve this answer

























                            5












                            5








                            5







                            Inserting a new player into the turn order is far less consequential than the change in balance of power that a new player introduces. Most games of Munchkin I've played come to a series of showdowns in which one player tries to win and the other players try to stop that player. Players too far behind have a much higher risk of kingmaking to end the game rather than trying to win.



                            Given that, the question is whether a new player added at that point in the game has a reasonable chance of winning. You may want to have them start at a level higher than one (such as the lowest level any other player is), and possibly draw a few random pieces of equipment if the game is reasonably far along.






                            share|improve this answer













                            Inserting a new player into the turn order is far less consequential than the change in balance of power that a new player introduces. Most games of Munchkin I've played come to a series of showdowns in which one player tries to win and the other players try to stop that player. Players too far behind have a much higher risk of kingmaking to end the game rather than trying to win.



                            Given that, the question is whether a new player added at that point in the game has a reasonable chance of winning. You may want to have them start at a level higher than one (such as the lowest level any other player is), and possibly draw a few random pieces of equipment if the game is reasonably far along.







                            share|improve this answer












                            share|improve this answer



                            share|improve this answer










                            answered yesterday









                            ZagsZags

                            6,94531561




                            6,94531561




















                                Christian is a new contributor. Be nice, and check out our Code of Conduct.









                                draft saved

                                draft discarded


















                                Christian is a new contributor. Be nice, and check out our Code of Conduct.












                                Christian is a new contributor. Be nice, and check out our Code of Conduct.











                                Christian is a new contributor. Be nice, and check out our Code of Conduct.














                                Thanks for contributing an answer to Board & Card Games Stack Exchange!


                                • Please be sure to answer the question. Provide details and share your research!

                                But avoid


                                • Asking for help, clarification, or responding to other answers.

                                • Making statements based on opinion; back them up with references or personal experience.

                                To learn more, see our tips on writing great answers.




                                draft saved


                                draft discarded














                                StackExchange.ready(
                                function ()
                                StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fboardgames.stackexchange.com%2fquestions%2f45636%2fis-it-okay-does-it-make-sense-for-another-player-to-join-a-running-game-of-mun%23new-answer', 'question_page');

                                );

                                Post as a guest















                                Required, but never shown





















































                                Required, but never shown














                                Required, but never shown












                                Required, but never shown







                                Required, but never shown

































                                Required, but never shown














                                Required, but never shown












                                Required, but never shown







                                Required, but never shown







                                Popular posts from this blog

                                Sum ergo cogito? 1 nng

                                419 nièngy_Soadمي 19bal1.5o_g

                                Queiggey Chernihivv 9NnOo i Zw X QqKk LpB